Griftlands

Griftlands

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Scrumb's Compendium Filler
   
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9 Oct, 2024 @ 11:38am
15 Oct, 2024 @ 9:43pm
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Scrumb's Compendium Filler

Description
Ever noticed that Klei forgot to add Compendium entries for some of the NPCs, Bosses and Cards?

Ever wished said entries could be filled in by someone with an unhealthy amount of hours in Griftlands?

Well you've come to the right place!

This tiny mod re-enables the completely unused Bilebroker Sampler Grim
and fills in the missing Compendium Bios for;

The following NPCs: Borba, Clamentine, Eden, Foolo, Glick, Palamborat, Pallitriax, Pearlman, Plundak, Ron, Shlock, Sweet Moreef, Tei Utaro, Theroux, Watsky, Smith, Rook, Zearl, Murkot, Phrylotas and Grim.

The following Bosses: Bossbit, Felek, Fralx, Glorfiam, Mark Nine Nine, Sparky, Vixmalli, Tazz, Vix of Hesh, Ochre Drusk, Shredmaw, Shroog, Grout Monster, Flead Queen, Crimson Drusk and Droad.

And the following Negotiation Cards: Diplomat's Badge, Stolen Jewelry and Hat Tip.

The following cards did have flavour text, but it was just copied from their non-promoted versions:
All Rounder, Polished Anchor, Blessed Heshian Amulet, Boosted Gaff, Advanced Guerrilla Tactic, Stable Shock Core, Sharpened Makeshift Dagger and Important Admiralty Intel.

With this mod, 100% Compendium Completion should now be possible - IF you use the First Impressions Mutator!
(I could've added extra quest steps to fill in the bios of certain NPCs - but judging by Frizz, Klei intended for us to use this Mutator to fill in the gaps.)

Who knows? In the future I may even be competent enough to make my own character mod!

I would add some art fixes (like colour-correcting Fast Talk's weird vomit-coloured background) but I don't think I can edit pre-existing card's textures files as the game pulls them from a giant sprite sheet outside the code.

(Compatible with Arint's Last Day)
13 Comments
Please Stay Hydrated 7 Jun @ 1:34pm 
thank you I was trying to hard to 100% the game
anarcher 23 Nov, 2024 @ 4:08pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970637619
This mod adds Smith as a random encounter, and more.
Regigigas 5 Nov, 2024 @ 12:44pm 
Makes sense. Thank you for the clarification!
Sweet Moreef's strongest soldier  [author] 5 Nov, 2024 @ 9:53am 
It's compatible as in, it doesn't conflict with anything newbiespud adds. If you've noticed NPC Smith was given a description in Arint's Last Day - and so does mine, but I chose to let Arint's Last Day overwrite it.

It'd cause compatibility errors if someone download just SCF without Arint's Last Day if I chose to add it in. I'd be more than willing to go in and add it - but I don't want to step on Newbiespud's toes and they've so far been unresponsive to any of my messages.
Regigigas 5 Nov, 2024 @ 6:39am 
Just out of curiosity, the description says compatible with Arint's last day. Could you clarify? Because when I look at something from it (Like Fellemo of the bog), it doesn't say anything.
Not hating, I'm just curious!
Sweet Moreef's strongest soldier  [author] 2 Nov, 2024 @ 10:33pm 
Ah. I get. Yeah!

Though NPC Smith isn't encounter-able in-game. I'd have to find a mod that adds him in as an NPC and then step on the modder's toes a little to do that.

This is supposed to just be a correction mod of sorts. I'd much rather make a new mod entirely for an NPC Smith if that's fine.

Thanks.
MaximuS_42 1 Nov, 2024 @ 11:11am 
Okay, I'll try to explain better.

So, I like the detail that most of the unique characters have their own music themes (For example, Kashio, when talking to her, her theme plays). But I noticed that the NPC grifters (despite the fact that they are unique) don't have their respective themes.

Now, there is a grifter NPC (for example Rook), he does not have an unused theme (unlike Sal), so to give him a theme when meeting, we’ll take the music from the main menu (this one https://youtu.be/Sa2GKk_mLIY) , or the music from the cutscene with Rook’s backstory (this theme https://youtu.be/gS7rdlebZXo) .

And then do the same with Smith, and give Sal her unused theme. Voila! Now NPC grifters are completely unique! Got it?

Sorry. I hope now I have explained everything clearly.
Sweet Moreef's strongest soldier  [author] 1 Nov, 2024 @ 10:15am 
Okay. I think I understand? Adding the theme music for the respective NPCs that appear on the main menu? Or do you just want the default Sal Rook and Smith themes replaced by them? And which ones?
MaximuS_42 1 Nov, 2024 @ 7:46am 
Yes, you're right. It is these unique themes. It seems to me that there is no restriction on music in the code, that is, you can write the correct path to the any theme file, say Smith's in the main menu, then it will be played as the character’s theme.

But I didn’t even know about Sal’s unused theme... Nice.
Sweet Moreef's strongest soldier  [author] 31 Oct, 2024 @ 8:25am 
Sorry - I should clarify - I mean the theme music that play when you talk to certain NPCs, mostly bosses. Because only Sal has an unused music track for that.