Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Highly customisable boss spawner, supports multiple presets that gets used depending on the map.
A preset consists of at least one encounter or more, each encounter would have a random distance threshold, bosses only spawn when a survivor reaches their threshold, similar to how bosses are spawned in vanilla. Distance between thresholds are randomised but the minimum can be set. Thresholds are reshuffled upon a restart.
An encounter can be assigned as a witch, wandering witch, tank, ambush tank or a mixture of any. It could use a numbering system like this (1 = sitting witch, 2 = wandering witch, 4 = tank, 8 = ambush tank). Ambush tanks would spawn behind the survivors on the map flow.
Then an encounter can be assigned a minimum map progress requirement. If an encounter is set "50%" then their threshold would be placed in the latter half of the map.
Lastly, the encounter can have a set chance of happening. For an extra layer of randomisation. Encounters removed by chance won't have their threshold on the map.
Final step is to specify which map this preset can work in. New presets can probably co-exists within the same file but idk.
If you have any questions/suggestions do tell me.
You can just send it here since not many people comment anyway.
I want to pitch an idea to you but the writing/explanation for it is rather extensive, unless you don't mind me flooding this comment thread, do you have a suggestion as to where I can forward it to you?
...\Steam\steamapps\common\Left 4 Dead 2\left4dead2\ems\
The distance method is something I wrote causally.
Original thought is to use it with director or time method.
Maybe add a setting of auto-change method in finale in next update.
Is it possible to have SI spawn in Holdout Finales even if the method is distance without changing it through chat commands?