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Highly customisable boss spawner, supports multiple presets that gets used depending on the map.
A preset consists of at least one encounter or more, each encounter would have a random distance threshold, bosses only spawn when a survivor reaches their threshold, similar to how bosses are spawned in vanilla. Distance between thresholds are randomised but the minimum can be set. Thresholds are reshuffled upon a restart.
An encounter can be assigned as a witch, wandering witch, tank, ambush tank or a mixture of any. It could use a numbering system like this (1 = sitting witch, 2 = wandering witch, 4 = tank, 8 = ambush tank). Ambush tanks would spawn behind the survivors on the map flow.
Then an encounter can be assigned a minimum map progress requirement. If an encounter is set "50%" then their threshold would be placed in the latter half of the map.
Lastly, the encounter can have a set chance of happening. For an extra layer of randomisation. Encounters removed by chance won't have their threshold on the map.
Final step is to specify which map this preset can work in. New presets can probably co-exists within the same file but idk.
If you have any questions/suggestions do tell me.
You can just send it here since not many people comment anyway.
I want to pitch an idea to you but the writing/explanation for it is rather extensive, unless you don't mind me flooding this comment thread, do you have a suggestion as to where I can forward it to you?
...\Steam\steamapps\common\Left 4 Dead 2\left4dead2\ems\
The distance method is something I wrote causally.
Original thought is to use it with director or time method.
Maybe add a setting of auto-change method in finale in next update.
Is it possible to have SI spawn in Holdout Finales even if the method is distance without changing it through chat commands?
No.
Not recommend to do that, since the director will spawn 14 (28 if u have l4dtoolz) specials per wave.
Is there an option to enable the director along with the SI Spawner?
First, check if there is any error in console at round start.
Second, type !si list or !si <name> for specific setting. It will print the current settings in the script.
If you want to see something like "how many SIs in game", it's not provided.
You mean how to open the file?
Notepad++
也許吧 我自己玩起來並沒有卡頓 8特15秒都保持在30 ticks(單人)
Set Enable = false by typing !si enable false or by editing the settings file.
If you want to disable the script in the middle of the round, this feature is not currently supported.
Maybe adjust the spawning probability of leakers.
Use the config file if it exists, or modify the script.
No.
You can either disable the leaker mod or don't let boomers spawn by setting BoomerLimit = 0.
I don't understand what you mean.
Do you mean the spawned boomer can not be killed? And you want to disable the spawning of boomers?