Space Engineers

Space Engineers

37 ratings
AI Aiming Radius Extender - Updated for Contact DLC
   
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Type: Mod
Mod category: Modpack
Tags: NoScripts
File Size
Posted
Updated
678.531 KB
11 Oct, 2024 @ 8:25pm
14 Oct, 2024 @ 9:39pm
2 Change Notes ( view )

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AI Aiming Radius Extender - Updated for Contact DLC

In 3 collections by wellington6012
MODs by Wellington6012 Collection
7 items
Finding The Factorum Scenario Mod Collection
22 items
Ancient Astronauts Mod Collection
22 items
Description
This Mod alters the cubeblock data files for weapons, so that the maximum AI aiming radius of turrets can be adjusted in the control panel to be set up to the maximum vanilla manual firing range of each weapon type.

This mod does not make a global change to the range of existing turrets and they will still build set to the default vanilla range. If you want encounters and other PvE grid, there is a mod Max Turret Range by default.

Small Grid:
Weapon Type
Vanilla AI
Extended AI
Gatling Turret
600m
800m
Gatling Turret Type II
600m
800m
Autocannon Turret
600m
800m
Rocket Turret
600m
800m
Rocket Turret
600m
800m
Assault Cannon Turret
600m
1400m
Custom Turret Controller Type II
600m
1400m*
*note - rockets and gatling rounds will de-spawn after 800m, the 1400m Custom Turret Controller setting is for railgun and assault gun.

Large Grid:
Weapon Type
Vanilla AI
Extended AI
Interior Turret
600m
800m
Gatling Turret
800m
no change
Gatling Turret Type II
800m
no change
Rocket Turret
800m
no change
Rocket Turret Type II
800m
no change
Assault Cannon Turret
800m
1400m
Artillery Turret
800m
2000m
Custom Turret Controller
800m
2000m*
*note - rockets and gatling rounds will de-spawn after 800m, the 2000m Custom Turret Controller setting is for railgun and artillery.

There are several range extenders available on the workshop, previously I have used Warfare Range Max Vanilla AI. The Custom Turret Controller range differs on my version to match the max range of the assault gun, artillery gun and railgun.



13 Comments
wellington6012  [author] 26 Jan @ 9:22pm 
I'm not sure if it works like that, mine is a very basic mod and that other mod is a script I think. In the comment section that other mod, is a link to another script that appears to use that script for adjusting the turret of spawns/MES, combined with a range extender script. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3346088991
HS_DRAGON ✞ 26 Jan @ 6:29pm 
Let me see if I understand; I need to combine your mod that will increase the distance, along with the one you mentioned, so that it works the way I described below. Is that it, friend?
wellington6012  [author] 26 Jan @ 5:27pm 
Hi @HS_DRAGON. With this mod you need to set the range on each turret individually. There is a link in the description to a mod that I think does that automatically for any new spawns. The thread below from REV I think explains the extent (or lack thereof) of my knowledge.
HS_DRAGON ✞ 26 Jan @ 4:53pm 
Hello friend!
What do I need to do to make this Mod affect NPCs as well? (Especially the MES)
If I install this Mod, will it affect them as well or do I need to do something?
REV4666 24 Oct, 2024 @ 5:47am 
No need to change anything.
I'm already in a scenario to test spawner framework mods (MES and SEDiver), once I Iron out the balance and bugs, I will be looking for mods to make each PVE encounter more fun and challenging while using vanilla weapons only (I'm not too fond of the WeaponCore framework it changes too many things).

I'm thinking of trying this mod in combination with the other mod and see how it goes.
wellington6012  [author] 23 Oct, 2024 @ 5:45pm 
Thanks Rev, I've linked the other mod the description. Were you asking me to change something on my mod, I'm not sure?
REV4666 23 Oct, 2024 @ 5:12am 
oh I was talking about adding this mod to the game: Max turret range by default
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3253554016

Not adding it into your mod, but beside it.
wellington6012  [author] 22 Oct, 2024 @ 11:11pm 
I don't know how to do that, apart from editing the prefab files directly. That would be a hassle, but achievable.
REV4666 22 Oct, 2024 @ 1:08pm 
If you could combine this mod with a mod that adjusts NPC Turrets to set the default shooting range at the maximum aiming range the turret is capable of, that would increase the difficulty. No more just stay at 900 m and snipe NPC anymore.
wellington6012  [author] 18 Oct, 2024 @ 7:09pm 
Never the less, an excellent option