Space Engineers

Space Engineers

AI Aiming Radius Extender - Updated for Contact DLC
13 Comments
wellington6012  [author] 26 Jan @ 9:22pm 
I'm not sure if it works like that, mine is a very basic mod and that other mod is a script I think. In the comment section that other mod, is a link to another script that appears to use that script for adjusting the turret of spawns/MES, combined with a range extender script. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3346088991
HS_DRAGON ✞ 26 Jan @ 6:29pm 
Let me see if I understand; I need to combine your mod that will increase the distance, along with the one you mentioned, so that it works the way I described below. Is that it, friend?
wellington6012  [author] 26 Jan @ 5:27pm 
Hi @HS_DRAGON. With this mod you need to set the range on each turret individually. There is a link in the description to a mod that I think does that automatically for any new spawns. The thread below from REV I think explains the extent (or lack thereof) of my knowledge.
HS_DRAGON ✞ 26 Jan @ 4:53pm 
Hello friend!
What do I need to do to make this Mod affect NPCs as well? (Especially the MES)
If I install this Mod, will it affect them as well or do I need to do something?
REV4666 24 Oct, 2024 @ 5:47am 
No need to change anything.
I'm already in a scenario to test spawner framework mods (MES and SEDiver), once I Iron out the balance and bugs, I will be looking for mods to make each PVE encounter more fun and challenging while using vanilla weapons only (I'm not too fond of the WeaponCore framework it changes too many things).

I'm thinking of trying this mod in combination with the other mod and see how it goes.
wellington6012  [author] 23 Oct, 2024 @ 5:45pm 
Thanks Rev, I've linked the other mod the description. Were you asking me to change something on my mod, I'm not sure?
REV4666 23 Oct, 2024 @ 5:12am 
oh I was talking about adding this mod to the game: Max turret range by default
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3253554016

Not adding it into your mod, but beside it.
wellington6012  [author] 22 Oct, 2024 @ 11:11pm 
I don't know how to do that, apart from editing the prefab files directly. That would be a hassle, but achievable.
REV4666 22 Oct, 2024 @ 1:08pm 
If you could combine this mod with a mod that adjusts NPC Turrets to set the default shooting range at the maximum aiming range the turret is capable of, that would increase the difficulty. No more just stay at 900 m and snipe NPC anymore.
wellington6012  [author] 18 Oct, 2024 @ 7:09pm 
Never the less, an excellent option
Cuteseals2 18 Oct, 2024 @ 6:58pm 
fair enough
wellington6012  [author] 18 Oct, 2024 @ 5:53pm 
True, but it can take some time to get a lock
Cuteseals2 17 Oct, 2024 @ 8:49pm 
pretty much everything this mod does is accomplished by just adding a defensive AI block to auto target lock enemies fyi