Dominions 6

Dominions 6

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MA_Scholomance
   
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13 Oct, 2024 @ 6:21pm
21 Oct, 2024 @ 3:59pm
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MA_Scholomance

Description
Scholomance is a nation that inhabit congregations of wizards, originally formed by a ruler of the underworld. Due to their mishaps with magic though, the Academy has drained much of the magic that dwells within the land to be consolidated on the academy grounds themselves. Much of their society admonishes them, as well as those who have heard of the Solomonari, and so they work in secrecy, and congregate only at locations fully under their influence. With the awakening of the god of Scholomance however, hiding may no longer be necessary in the near future.

The faction has a number of unique aspects to them, including customization with how your casters can become stronger through various Rites to upgrade their magic paths in different ways. Additionally, they have to find a balance with the Balauri when it comes to gem usage. Failure to tame the creatures before they grow too old can yield disastrous events.

Any feedback would be greatly appreciated!

Special thanks to Sturm for allowing me to utilize their Pilgrim sprite for some of the elite casters! Be sure to check out their stuff as well!
3 Comments
Sick Puppy 26 Oct, 2024 @ 9:31am 
I don't think the national site by default should have +2 to magic. Seems a bit overkill with the preference for magical scales.
Sturm 13 Oct, 2024 @ 10:23pm 
Updating a workshop mod will remove the description you gave it, you need to add that again each time.
Ddraig Lleuad 13 Oct, 2024 @ 7:21pm 
Hot tip: It's generally considered good practice to provide a screenshot of the nation overview screen, to give some sense of the roster and magic pathing.