XCOM 2
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Allies Unknown Redux Species: Wookiees
   
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30.261 MB
14 Oct, 2024 @ 8:39am
5 Jul @ 5:46am
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Allies Unknown Redux Species: Wookiees

Description
Description
This mod adds a new recruitable unit to XCOMs alien roster:

  • For the base cost of 55 supplies, wookiees are more more durable than your average soldier. Stat-wise, compared to humans, they gain 1 extra HP and gain about 10 points in average to their will score, as well as having a hacking stat of 15 (10 higher than humans). They are capable of climbing walls easily, due to their massive upper-body strength, and are experienced in using the Boltcaster, gaining bonuses to their hit and crit chance with it (both configurable). Additionally, wookiees are completely immune to all sources of Frost damage due to their thick fur.

Don't forget to go to Options > Gameplay and set the slider for the StarWarsWookieWarriorCosmeticsCosmetics to the minimum so that humans don't generate using Cavily's cosmetics.

Cosmetic Options
You have free range to use regular soldiers' cosmetic options on the wookiee--is it necessary? probably not, but honestly restricting cosmetics on the Grineer caused such a headache that I felt like leaving them open was for the best. Who knows? maybe that custom torso deco you like fits the wookiees by happenstance.

Additionally, Cavily's mod comes with two variants of wookiee parts, the Wookiee Warrior (with straight fur) and Chewbacca (with curled fur). Wookiees will generate using either full set of cosmetics, because I believed they didn't quite work together when mixing-and-matching. You are free to switch between those if you, for example, want your wookiee recruit to look more like Chewie.

Cavily also ported 4 TorsoDecor options and they can generate using any of them--save for the Chewbaccas: there is one WookieWarriorArmor that clips with the Chewbacca torso, so the Chewbacca variants don't generate wearing that.

Now the wookiees generated by this pack will have an appropriate wookiee voicepack, courtesy of JangoBingoBango's Star Wars Voice Packs.
Known Issues
Yes I know about the weird comma before the fake Last Name, no it can't be removed sorry :(

Requirements
Obviously Allies Unknown Redux is required to be able to recruit wookiees to your forces.

Mitzruti's Perk Pack is required for the icon used for one of the wookiees' abilities: Wookiee Physiology. As well as for the WallClimbOverride that comes with that mod.

To be able to see your wookiees, you'll need Cavily's Star Wars Battlefront 2: Wookie Cosmetics, as all of the cometics used are from his mod.


Credits
Thanks to Cavily for allowing me to port his amazing wookiee cosmetics for this mod.
Thanks to Mitzruti yet again for the amazing Chimera Icons Perk Pack, which I've used to build the icon for the wookies' Bowcaster Expertise perk.
Thanks to JangoBingoBango for making the two amazing wookiee voice packs, found originally in their Star Wars Voice Pack part 1 and part 2.
And huge thanks to the XCom modded discord for bearing with me as I fiddled with the ability code to get this one to work as intended.
51 Comments
Styrium  [author] 5 Jul @ 5:41am 
I figured they wouldn't be appearing as-is, but I apparently forgot a config flag. Will be fixed shortly
JKingJ 5 Jul @ 1:36am 
Is there a way to prevent the wookie voices from showing up on resistance fighters? Maybe I'm just unlucky, but both times that I got an extra resistance soldier on a mission, they spawned with the wookie voice. It's jarring (cause they're human).
RambelZambel 1 May @ 9:41pm 
wow, thx a lot for the last update
Styrium  [author] 13 Apr @ 7:10pm 
Okay, guess I'll open it up to config then
Ironmonk 13 Apr @ 6:35pm 
This discussion just made me remember that the mod "Children Of The King 2.0 [WOTC]" also have a Boltcaster that is categorized as a sniper rifle.
RambelZambel 13 Apr @ 2:15pm 
yea i will, btw. "Dark Forces Nostalgia Weapon Pack [WOTC]" and [WOTC]Star Wars Rebel Alliance Weapon Pack have a wookie bowcaster.
Styrium  [author] 13 Apr @ 2:10pm 
Yeah, there's really no way to account for that as the Boltcasters don't really have their own category by default and are just 'rifle's. But yeah reskinning would work :)
RambelZambel 13 Apr @ 2:08pm 
no, i my bad, i meant other weapons assigned to a boltcaster category...
Styrium  [author] 13 Apr @ 2:04pm 
Well, as long as they are the same item the bonus will apply. For example, if you're using Iridar's Alien Hunters Weapons Rebalance, that makes the Boltcaster port of the 'sniper rifle' category, the bonuses still apply.
RambelZambel 13 Apr @ 2:01pm 
yes there some mods which change the weapon category, so i wondered, but no problem, maybe i just reskin the vanilla boltcaster then with them, thx for the fast answer