Total War: WARHAMMER II

Total War: WARHAMMER II

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War Wagons (Mixed) (SFO)
   
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Tags: mod, Units
File Size
Posted
Updated
976.552 KB
15 Oct, 2024 @ 5:21am
27 Oct, 2024 @ 12:42am
6 Change Notes ( view )
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War Wagons (Mixed) (SFO)

Description
Adds a new War Wagon variant for the empire which instead of only having riflemen has a mixture of riders with different weapon types.

"An imposing evolution of the traditional war wagon, this mixed crew brings a devastating array of firepower to the battlefield, albeit at a premium cost. Best utilized up close, these carts of destruction unleash a lethal storm of shot, shell, and shrapnel with brutal efficiency.

Each wagon now contains:
3 Riflemen
2 Grenadiers
1 Shotgunner

Weapon stats for the different weapons:

Riflemen:
- Range: 150
- Base Damage: 25
- AP Damage: 50
- Reload Time: 7.0s
- Note: has medium penetration so each shot can penetrate most small targets up to 3 times
- Estimated missile strength: 107 (per rifleman)

Grenadier:
- Range: 110
- Base Damage: 10
- AP Damage: 2
- Explosive Damage: 40
- AP Explosive Damage: 15
- Reload Time: 9.0s
- Estimated missile strength: 74 (per grenadier)

Shotgunner:
- Range: 85
- Base Damage: 5
- AP Damage: 15
- Projectiles per shot: 8
- Reload Time: 6.0s
- Estimated missile strength: 266 (per shotgunner)
- Note: Has suppression effect, making these war wagons much better at skirmishing against higher speed enemies

Estimated missile strength of each wagon: 735
(Estimated missile strengths were made using the same way the game calculate missile strength)

Due to engine limitations, the unit card cannot accurately display the missile strength of all 3 different weapons. Instead, the displayed missile strength is more of a rough estimate of the firepower of the unit and is mainly used in auto-resolve/balance of power calculations. Additionally, only the range of the Riflemen is shown in battle.

This unit is designed to be significantly more powerful and expensive than the regular War Wagon and as such can only be obtained at the Tier 4 gunpowder building. Its most powerful weapons (The grenadier and shotgunner) can only be fired at close range, and thus more careful positioning and micro is required to make the most out of this unit. However, if you can manage to keep it in close range without being attacked, the War Wagon (Mixed) should significantly outperform its original counterpart.

COMPATABILITY:
Requires SFO, otherwise shouldn't conflict with anything else.

Vanilla version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3349473813
(IMPORTANT: Only enable one version or the other, not both at the same time.)


FAQ:
Q - Does ranking up increase the fire rate of all the weapons?
A - Yes, after some testing ranking up does actually increase the fire rate of ALL missile weapons a unit has, not just its primary (think steam tank's secondary steam turret).
2 Comments
Deltakai  [author] 15 Oct, 2024 @ 2:50pm 
Ah yes about that, this is my first mod and I was so used to playing with SFO that I actually didn't realise I was balancing the stats around SFO to begin with lmao. So instead of going back and changing everything I just decided to release the initial mod for SFO and make a vanilla version later (shouldn't be difficult, should have a vanilla version out today), It's backwards I know but yea that's what happened.
mr.napop 15 Oct, 2024 @ 1:04pm 
Very cool, why does it require SFO? could it be made for vanilla aswell?