Total War: WARHAMMER II

Total War: WARHAMMER II

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War Wagons (Mixed) (Vanilla)
   
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Tags: mod, Units
File Size
Posted
Updated
1.061 MB
15 Oct, 2024 @ 3:54pm
27 Oct, 2024 @ 12:42am
6 Change Notes ( view )
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War Wagons (Mixed) (Vanilla)

Description
Adds a new War Wagon variant for the empire which instead of only having riflemen has a mixture of riders with different weapon types.

"An imposing evolution of the traditional war wagon, this mixed crew brings a devastating array of firepower to the battlefield, albeit at a premium cost. Best utilized up close, these carts of destruction unleash a lethal storm of shot, shell, and shrapnel with brutal efficiency.

Each wagon now contains:
3 Riflemen
2 Grenadiers
1 Shotgunner

Weapon stats for the different weapons:

Riflemen:
- Range: 150
- Base Damage: 12
- AP Damage: 35
- Reload Time: 7.0s
- Note: Has medium penetration so it can penetrate most small targets up to 2 times.
- Estimated missile strength: 67 (per rifleman)

Grenadier:
- Range: 110
- Base Damage: 10
- AP Damage: 2
- Explosive Damage: 40
- AP Explosive Damage: 15
- Reload Time: 11.0s
- Estimated missile strength: 61 (per grenadier)

Shotgunner:
- Range: 85
- Base Damage: 5
- AP Damage: 10
- Projectiles per shot: 8
- Reload Time: 6.0s
- Estimated missile strength: 100 (per shotgunner)
- Note: Has suppression effect, making these war wagons much better at skirmishing against higher speed enemies

Estimated missile strength per wagon: 423
(Estimated missile strengths were made using the same way the game calculate missile strength)

Due to engine limitations, the unit card cannot accurately display the missile strength of all 3 different weapons. Instead, the displayed missile strength is more of a rough estimate of the firepower of the unit and is mainly used in auto-resolve/balance of power calculations. Additionally, only the range of the Riflemen is shown in battle.

This unit is designed to be significantly more powerful and expensive than the regular War Wagon and as such can only be obtained at the Tier 4 gunpowder building. Its most powerful weapons (The grenadier and shotgunner) can only be fired at close range, and thus more careful positioning and micro is required to make the most out of this unit. However, if you can manage to keep it in close range without being attacked, the War Wagon (Mixed) should significantly outperform its original counterpart.

COMPATABILITY:
Should be compatible with everything.

SFO Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3349199797&searchtext=
(IMPORTANT: Only enable one version or the other, not both at the same time.)

FAQ:
Q - Does ranking up increase the fire rate of all the weapons?
A - Yes, after some testing ranking up does actually increase the fire rate of ALL missile weapons a unit has, not just its primary (think steam tank's secondary steam turret).
4 Comments
mr.napop 17 Oct, 2024 @ 4:39am 
They're using repeater rifles, and are weak due to a supposed bug which is fixed here , assigning them the correct weapon with 30 dmg rather than 18 (and not the repeater bullets, counter to my claim of using the same stats for the same weapons actually, so maybe not a bug afterall?).

The shotgun is indeed missing, and as a side note perhaps lower his range realistically to actual melee range, like 30m?

Very cool idea and implementation as stated earlier, thanks.
Deltakai  [author] 16 Oct, 2024 @ 5:17pm 
I mean hell, if you wanted a vanilla example, the vanilla War Wagons themselves supposedly carry 6 Handgunners wielding handguns, but if you look at their numbers and their database entries, the wagon handgunners use different weapons and projectiles and are slightly stronger. If they were to use the same as the handgunner's weapons/projectiles they'd be even worse than they currently are.
Deltakai  [author] 16 Oct, 2024 @ 4:39pm 
Because not only are the vanilla stats extremely weak (vanilla war wagons are amongst the worst units in the game), there is no vanilla shotgun unit in the empire. Additionally, it lets me fine tune the performance of the unit on the battlefield so that it is actually a useful, fun unit to use instead just looking cool.

I did not make this unit to be a side-grade, it is a blatant straight upgrade meant to make the original war wagon obsolete because it was so terrible.

There is no reason one needs to stick with same stats just because the weapon they use are theoretically/lore-wise the same as some other unit. I've used a number of unit mods that do this those units are often cool but impractical because they have no balanced the weapon they use around the unit's form factor or usage.
mr.napop 16 Oct, 2024 @ 7:24am 
Thank you.

Why did you implement new projectile value stats though instead of using the existing vanilla stats? after all they're using the same weapons as vanilla, not new ones.