Starbound

Starbound

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Neb's Snails!
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16 Oct, 2024 @ 4:19am
30 May @ 10:54pm
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Neb's Snails!

Description
Hello everyone! It has been a very long time since I last touched Starbound... So here is a new mod!

PLEASE NOTE:
This IS compatible with Frackin' Universe, and an addon for FU is available.
Bug reports here please!

A list of snails is available in the mod!

Snails!
You can start by crafting the Snail Catcher at the Tier 1 Farming Table and a Snail House for harvesting their resources. Snails spawn randomly around the player on planets, each snail has a preferred planet type, and some can spawn anywhere. Harvesting is the main feature set of the mod, where snails you collect are placed inside the Snail House, and will provide materials over time. Each snail has an "Efficiency" stat, determining how fast or slow the snail is at producing materials, and a "Productivity" stat, determining how much of the item the snail creates. This can be found in both the Compendium and Tooltip of the snail, which also displays what items the snail produces and their chance for each. The compendium has a more expansive list of information, including planets, depths and times they can be found, along with what gives them benefits when near their snail house. If you hover your cursor over the ? on the right you can get information ingame, and hovering your cursor over various parts of the UI for more information such as productivity and efficacy. You can craft the Snail Compendium at the Farm Table or in the Stadust Core Lite Mod or any Quickbar mod. The compendium shows all snails that can possibly spawn, and is updated when new snails are added to the spawn list!

There are also various new plants added to the moon and deserts!

Please remember, vanilla snails are unaffected, there will be a setting in the future to convert them though!

BREEDING! :D
There is a simple breeding mechanic behind these snails as well. After a certain amount of time for each snail, and if theres another snail in the Snail House, they will attempt to breed a few times varying between snail, and will output a new snail if successful. The type of baby snail is randomly one of the parents. When breeding a snail has a chance to die after an attempt is made. Snails of separate generations cannot be stacked with eachother, or bred with eachother. This feature may be exapnded on in the future.

Notes:
- This mod has undergone huge overhauls to fix many bugs present in the mod, includng a complete UI overhaul and spawning mechanics being redone.
- There are some community-made snails in this mod, and if you would like your own to be added, join my discord server[discord.gg] for more details!

Credits:
Neb: The person who made it all, thumbnail included!
kammcorder: Our patient and lovely commissioner!

Community Snails:
- Artsy Snail by Astrofish
- Demo Snail by Immaculate Dreamer
- Treasure Snail by Travelling Merchant

More Mods?!!?!?!?!?!!
As per usual there are quite a number of mods in development:
- Revisualiser
A weapon skin applier, basically you slot you weapon into an interface, then pick a skin to apply to it. Skins are unlocked through various stuff, for example the boss weapons have flawless skins for killing each boss flawlessly!
- Animated Armours
It's in the name really, adds a system to enable armour animations! Will be packaged in 2 mods, one with the functions, and one with some vanilla animations!
- The Geneforged
A whole mewtwo inspired race with TMs custom armours, an outpost, lots of stuff
- Zombies?
A set of zombies and such with lots of dungeons, and mechanics to play around with!
- A Ratchet and Clank one!
Lots of cool ratchet and clank content, an outpost, some other things, pretty exciting right!

I also have a guide for modding starbound, useful for beginners and veterans! Check it out here!

I am not as activate anymore due to life and limitations to modding, where my time can be more valuably spent elsewhere, however you can still find me here, just ping me in these servers to get my attention.
My Discord Server[discord.gg]
The Starforge server[discord.gg]

You can support me at Patreon[www.patreon.com], buy me a Ko-fi[ko-fi.com] or just give me money at PayPal[paypal.me]. Since I am a student at university and I am also employed, my time is scarce, so all modding efforts go towards commissions, and paid content. Given rough circumstances, anything goes a long way and lets me work on content for this game again!
[www.patreon.com][ko-fi.com][paypal.me]

Dying? Me? Yeah...
I am mostly retired but I sorta dabble in this community when I am alive, if you're still curious for commissions hit me up in my discord!
Popular Discussions View All (1)
0
30 May @ 10:57pm
PINNED: Bug Reports
Neb
66 Comments
Noelle Holiday 31 May @ 1:19am 
@Neb Knew it lol, but thank you for the fix!
Neb  [author] 30 May @ 10:53pm 
@Delta I was curious and investigated it... found the issue, after the first produce it made the duration absurdly long, converting to hours instead of minutes lol, fixed now!
Neb  [author] 26 May @ 11:23pm 
@Kinsect This was a commission, not specifically my idea

@Delta Each snail produces stuff at different rates and gives different amounts each, the snail you got was probably a slow producer - you can check the Compendium for information on their speeds.
Noelle Holiday 26 May @ 11:20am 
are snails supposed ot be so awfully slow? sometimes i get a ton of pixels out of nowhere from the snails but its weirdly very rare
Kinsect 17 May @ 3:11pm 
I take it this is like your take on the Bees (or now Bees reborn) mods? :P
(or FU's version of the Bees)
AgentKirin 10 May @ 10:05pm 
Hmm. idk why that Violium Snail spawned there, then, because that was definitely a T1, Lush/Reclaimed planet...
Neb  [author] 10 May @ 9:41pm 
It specifically checks for the planet type, if that planet type is being used, the ores should be spawning there too, scorched areas doesn't qualify its specifically the planets type.
AgentKirin 10 May @ 7:13pm 
Ah, yeah, Garden to Reclaimed does add scorched areas to Lush planets. Would it be possible to do a threat level check as well? That'd pretty reliably keep 'em in the intended places if used alongside biome.
Neb  [author] 10 May @ 4:21pm 
Violium snails only spawn on lava and scorched planets, so it was probably a mod confusing it.
AgentKirin 2 May @ 10:32am 
Is it supposed to be possible to find a Violium Snail on a T1 planet? Because I just had that happen. For all I know it could be Garden to Reclaimed Planets confusing the spawner, but I was in a pretty unambiguously Lush-biome area at the time.