Stellaris

Stellaris

148 ratings
Better Perks
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334.538 KB
17 Oct, 2024 @ 7:59am
2 Jul @ 8:59am
31 Change Notes ( view )

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Better Perks

Description
This mod aims to buff all of the Perks you would normally never pick and works great with mods that allow for more Perk picks than Vanila. All of the relevant changes should be in the Screenshot above.

If you like the mod, giving it a positive Rating would be great so more people can see it. Mod should be compatible with everything, except a mod that changes the Asencion Perks themselves and is also Save game compatible. Any feedback or suggestions are always welcomed and encouraged!

My other Mods:
Better Traditions: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3353855875
Better Origins: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3366111136
Popular Discussions View All (1)
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4 Nov, 2024 @ 10:46pm
Localization Requests
Smiley
70 Comments
johnsautistictouch 28 Jun @ 11:01pm 
thank you. I brought it up because. of a mod I play with requires detox to work.
Smiley  [author] 28 Jun @ 8:36pm 
@johnsautistictouch For now, yes its effects are already covered by the World Shaper Perk. I am planning on updating the Perk to make it way better.
Smiley  [author] 28 Jun @ 8:34pm 
@Dominicius Thanks for the feedback. I seem to have messed something up when updating the mod for Wilderness Empires to be able to terraform as well. It should be fixed now!
johnsautistictouch 28 Jun @ 4:51pm 
Is this mod meant to remove detox?
Dominicius 27 Jun @ 2:45am 
The new World Shaper perk does not work as advertised. It does not let me terraform planets into tomb worlds. Also it mentiones the Life Seeded origin twice and I think the second mention of Life Seeded was likely meant to be Post Apocalyptic (or it should be).
Smiley  [author] 22 Jun @ 9:41am 
@A-Sartek Thanks for the feedback brother, i will look in to it and fix it!
A-Sartek 22 Jun @ 5:01am 
Changes to Transcendent learning (sorry for posting twice in a row :ritonaworried: ) :
country_scientist_cap_add = 2 # It was 1
species_leader_exp_gain = 0.25
leaders_upkeep_mult = -0.15
A-Sartek 22 Jun @ 4:40am 
@Smiley thanks for keeping this mod updated! :praisesun:

Btw, I have a report:
AP_colossus is missing these new vanilla modifiers:
country_war_exhaustion_mult = -0.15
ships_upkeep_mult = -0.05

Also, I have a small request, is it possible to add an scripted variable for this mod? I know you helped me out by adding a global flag but inline toggles are now the future (modular and cleaner implementation); something like ba_perks_is active = 1 should work, remember to always leave an empty space at the end of a scripted variable file.
For reference you can check my merger mod's file 00_sartek_is_active_variable,txt
Smiley  [author] 9 Jun @ 10:44am 
@LauraTons I will take a look if it is easily doable for all of the ones you mentioned. I know Giga Structures is very popular, so I will make that my main priority.
LauraTons 8 Jun @ 8:50pm 
Also support between NSC3 with eternal vigilance. Please and thank you <3 :svgold: