Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Laser-tier SMG not gain speed buff like other SMG.
for those who do want proper weapon tech you need to go config/WeaponTiers/XcomTemplateEditor.ini and add a few lines bellow GLOBAL SETTINGS . it should look like this:
; GLOBAL SETTINGS
; Set "weapon tech" field of all weapons affected by this mod.
; It determines which weapons are affected by which breakthroughs.
; Many soldier perks scale with WeaponTech as well, expecting
; them to go conventional -> magnetic -> beam in terms of power.
+AliasPairs = (T = "conventional", A = "WeaponTech_T1")
+AliasPairs = (T = "magnetic", A = "WeaponTech_T2")
+AliasPairs = (T = "magnetic", A = "WeaponTech_T3")
+AliasPairs = (T = "beam", A = "WeaponTech_T4")
+AliasPairs = (T = "beam", A = "WeaponTech_T5")
are the companion mod changes from iridars version removed?
Do you have installed https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2526470239&searchtext=smg+bridge this mode if not install it.