Empyrion - Galactic Survival

Empyrion - Galactic Survival

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The Halcyon ST
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
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550.279 KB
17 Oct, 2024 @ 11:19am
17 Oct, 2024 @ 11:22am
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The Halcyon ST

In 1 collection by ArtemisRouge
AR's Reforged Eden 2.0 Series
28 items
Description
The Halcyon is a Core7 Heavy Cruiser made for Reforged Eden 2.

Built first and foremost as a Heavy-tanking ship, The Halcyon, while small on stature, is big on armor. This ship is an absolute unit of solid and thoughtful armor-mass. The airframe prioritizes weapon-protection above all else, with a double-armor sleeve arrangement for 18 Light Manual weapons, with a central-frontal Light Manual decoy enscorced in 3x thickness armor on all sides, and 12+ layers in front.

Using a functional-central decoy buys this ship extra CPU, nothing goes to waste. Your decoy section is 4x dispersed thrusters throughout the depth and breadth of your frontal armor, as well as a Generator and Manual weapon for a total of 6 decoys.

Think this is small for a Battleship? Tour this ship's internal structure to find a shocking full-upgrade path to the highest possible shield strengths in the game, The Halcyon fits all possible shield extenders, and can also house a Small fusion core, with room to spare. The ship comes standard with expansive Hangar, making this an excellent super-efficient killer that can also function as a daily driver and for tasking.

The Halcyon has nearly 1 Million storage Volume, with all of it's storage volume being completely armor-wrapped, and it's main ammo controller being housed with vital components in the most secure location on this ship, This ship can lose it's entire frontal armor structure up to the pilots cockpit, 20+ layers of 7-wide armor, and not just survive, but continue to fight. I know, because I did. The ship is thoroughly tested and videos of this ship's capabilities can be viewed along with it's pictures on this workshop page.

Don't need all that upgradeability? Don't have the parts yet? Your shield hangars can be repurposed to mount turbines, constructors, or additional storage. Don't have a Fusion Core? The Halcyon can accommodate 2x Advanced gens. Don't have upgrade kits? The ship doesn't need them. It functions on all light weapons, and can kill some of the game's most lucrative, and largest enemies, with it's standard loadout.

This ship is thoroughly damage and explosion tested, it was built to take on Eradicators as a Core7 as it's baseline. It is also exceedingly efficient, resilient, and versatile. The Halcyon has smooth and even turning, with maximum omnidirectional speeds, and solid weapon-convergence for highly accurate fire at close range.

This blueprint requires 28 Plasma converters ( 5k credits per ), these can be bought at Bertram's Arms vendors on any Polaris Trade station. Mining 1 Neodymium asteroid and selling that Ore at any Polaris refinery will net you enough for all of them, and then some. Aside from The Plasma converters, this ship requires no special parts, and no xeno. A full-xeno version of this airframe will be published in a couple of days.
16 Comments
sodtheshadow 25 Oct, 2024 @ 9:58am 
This ship is a goddamn monster! Never fought the Legacy before, yet I managed to rip and tear into an infector like noones business.... the ship was barely scratched (though the repair price suggests something else). Then was able to take on an Imerat without barely a scratch... 2 ships and I had enoough resources to take this to a core 9 with 2 quantums to spare and a solid start of resources... Would suggest you guys switch out miniguns for ligth lasers x4 asap, not as good against drones, but is an immense help vs shields at the beginning... INSANE job on the ship Artemis... a real beast for its cost
Fairas 21 Oct, 2024 @ 1:33pm 
Hey Artemis, you have so many good Ships, but i dont know where to start. Im advanced Player in overall RE2 Experience, but not so good in Combat, specially in CV vs CV Combat. I have defeated small and medium Zirax-Ships as well as small Drone-Ships (never fighted any Legacy). I usually go for Thrusters or Generators (its may be easier to shoot out Turrets, but i want their Loot), im not a pro Player who knows every Core Location for fast kills.

So with which Ship should i start? It should be max Core 9 (get some Quantum Processors from Abandoned POIs) and should be upgradeable. In the end it should handle Drone and Legacy the same. And should don't need Core Position Knowledge.

Or do i have unrealistic wishes?
Kolia_Nik 20 Oct, 2024 @ 12:17pm 
Thanks for another great ship, can I ask for some advice on how best to place the reactor and where to install the quantum and drone cores? I have now installed a small reactor and in the same room I have placed the drone cores, separating them with a xenosteel wall, but this does not seem to be a reliable solution.
I also found that I do not have enough mounting places for installing turrets, I would like to install at least 8 + 16 + 6 turrets.
T-Hammer09 19 Oct, 2024 @ 2:05pm 
i have messaged you. lol
ArtemisRouge  [author] 18 Oct, 2024 @ 5:53pm 
I have half a dozen ships already that will kill Drone Nurseries, T-Hammer. The Hero V2, The Arcadian, The Sovereign, The Ballantide, The Halcyon now... any of them will kill a nursery. I have youtube footage of me doing it with The Hero V2 a few months ago. The Nursery fight is more about tactics and weapon choice, than needing a particular ship to beat it, there are multiple ways to kill it solo, and you can PM me on discord if you'd like some help/tips. Artemisrouge#1821
T-Hammer09 18 Oct, 2024 @ 4:54pm 
im waiting to see your drone ship for nurseries.
Ramzay 18 Oct, 2024 @ 2:45pm 
Fair enough - but let's say I'm using this against Zirax Frigates + Corvettes (which is where I'm at in the game progression) - are those plasma guns that critical? Keep in mind I'm sure plenty of us are nowhere near taking on legacy ships yet - I just started my first RE2 play-through a day or two ago. So while I can see that when taking on those tough end-game ships plasma is the way to go (makes sense) I'm talking early/mid-game here.
ArtemisRouge  [author] 18 Oct, 2024 @ 12:43pm 
The closest thing to Plasma, are manual Cannons, you can try them, but I think you will end up using even more ammo and you wont like them. They dont go through hull as fast, they dont have as large a radius, and when your manuals are your primary anti-shield weapon, you will be disappointed by their anti-shield performance as well.
ArtemisRouge  [author] 18 Oct, 2024 @ 12:37pm 
Nothing. No other Light weapon performs as well, I dont consider any of them an acceptable alternative. Cannons r garbage with heavy ammo and their shield damage is sub-par, lasers and railguns have no radius and so cannot be relied upon for coring a moving target, missiles are heavy and inaccurate due to their slow projectile speed/homing effect. 2000-3000 plasma rounds is a small price to pay for taking down quantum-bearing ships. You can save on ammo when you move to a larger ship with Triple-Heavy manuals. Learning a play-style and progression that gives you the resources you need is part of the game. It's why I set my first base in a tight and plentiful star cluster, smaller jump distances, and you should always hit a Pent asteroid when you find one, because trying to find them after the fact with their limited detection range is a PITA.
Ramzay 18 Oct, 2024 @ 12:26pm 
Nice, I ended up going for the Halcyon. In terms of weapons, lets say I'm erestrum + pentaxid poor, and therefore would like whatever guns are "second-best". What would you suggest in lieu of plasma cannons? Ideally something with ammo that is easier to craft/source.