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Melee weapons are controlled by weapon.txt script files. These files contain information relating to the swing patterns; which direction the weapon is swung, which animations are played, which hitrays to draw, etc.
The simplest way of buffing a melee is to add or change the swing pattern to a faster one. A melee might have 3 different swings in its swing pattern, EG: Swing 1 = 0.6 seconds, Swing 2 = 0.8 seconds, Swing 3 = 0.75 seconds. You can edit the weapon.txt script and change swings 2 and 3 to be identical to swing 1, making the pattern faster overall. You could also add a 4th swing, which matches swing 1.
The other way is similar, but instead of copying existing swings you make new ones. I think it requires new animations to be made though.