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Melee weapons are controlled by weapon.txt script files. These files contain information relating to the swing patterns; which direction the weapon is swung, which animations are played, which hitrays to draw, etc.
The simplest way of buffing a melee is to add or change the swing pattern to a faster one. A melee might have 3 different swings in its swing pattern, EG: Swing 1 = 0.6 seconds, Swing 2 = 0.8 seconds, Swing 3 = 0.75 seconds. You can edit the weapon.txt script and change swings 2 and 3 to be identical to swing 1, making the pattern faster overall. You could also add a 4th swing, which matches swing 1.
The other way is similar, but instead of copying existing swings you make new ones. I think it requires new animations to be made though.
In any case, interesting mod lad
some cvars also have maximum allowable values; go over this and it breaks shit. but the max values arent documented anywhere.
youre right, it would take a lot of time and effort to get it working, then even more time and effort to get it working well
But well, at least it IS possible. It just requires time and dedication