Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Melee weapons are controlled by weapon.txt script files. These files contain information relating to the swing patterns; which direction the weapon is swung, which animations are played, which hitrays to draw, etc.
The simplest way of buffing a melee is to add or change the swing pattern to a faster one. A melee might have 3 different swings in its swing pattern, EG: Swing 1 = 0.6 seconds, Swing 2 = 0.8 seconds, Swing 3 = 0.75 seconds. You can edit the weapon.txt script and change swings 2 and 3 to be identical to swing 1, making the pattern faster overall. You could also add a 4th swing, which matches swing 1.
The other way is similar, but instead of copying existing swings you make new ones. I think it requires new animations to be made though.