Total War: WARHAMMER III

Total War: WARHAMMER III

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[SFO]The Cult of Slaanesh - BETA (Slaanesh Units for Morathi, Marked Dark Elves Units)
   
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2.313 MB
18 Oct, 2024 @ 1:39pm
10 Nov, 2024 @ 7:56pm
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[SFO]The Cult of Slaanesh - BETA (Slaanesh Units for Morathi, Marked Dark Elves Units)

Description
Why the "BETA" Tag?

I personally used to play with SFO, but not anymore. I make this version since people asked for an SFO submod from time to time and I also want try something new. Still this doesn't change the fact that I don't play with SFO and I spend less time on TW recently due to different reasons.

This version has already taken double the time I expected, even though I am glad that it is somewhat finished. I also spent some time to test this version. Still, to be honest, future update of this version and bug fixes will depends on if I have the time and more importantly, the popularity of this version compared to the Vanilla version.

And since I don't have a thorough understanding of SFO, if anything doesn't fit the SFO system, please report in the comment section, especially anything related to unit cap and technology.

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1. About this version:

To make things easier on my side, this is an INDEPENDENT version based on the original data-coring version. The All Lord Type submod should also work.

For a better description of this mod, you can visit the original version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3027059730


2 . The Units:

The marked unit stats are determined "mostly" based on the difference between Undivided and Slaanesh variants in SFO. You basically get double the unit cap from the marked units. Due to technical difficulties and I believe most people will keep the land armies marked, this should stay this way at least for now.

Tier 2 units are uncapped like in SFO, while some Tier 3 units like Chaos Chariots are also uncapped just like in SFO.


3. Slaanesh unit cap

Unlike some DE units in SFO, the unit cap of Slaanesh units solely depends on the CoP building.


4. Some other changes comparing to the Vanilla version:

- All marked missile units now have magical ammo. This is based on Slaanesh horsemen, but it also serves as a testing ground for possible changes in the Vanilla version.

- Production buildings of some units have been changed to fit the SFO system.


5. On Marked Master Traits:

Marked Master still has some Khainite traits as in base SFO. I have considered replacing them with some existing Slaanesh traits but since Morathi also has similar situation in her skill tree and for actually combat reasons, I leave it this way for now.
5 Comments
Murray222  [author] 11 Jun @ 1:29pm 
阿东: last time I check after 6.1 update I can still boot-up the game with mod although it is not "updated". I'm taking a break from modding so I will only the mod if it's really broken perhaps.
阿东 4 Jun @ 3:11am 
update please
Murray222  [author] 20 Oct, 2024 @ 9:15am 
Please don't forget to rate this mod if you enjoy it, so that it could reach more people!
Cyra 19 Oct, 2024 @ 5:34am 
Thanks so much man, I really appreciate it
Jopanis 18 Oct, 2024 @ 3:19pm 
Great! :p2cube: