Stranded: Alien Dawn

Stranded: Alien Dawn

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21.909 MB
18 Oct, 2024 @ 2:14pm
20 Jul @ 8:37pm
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Enemies Level Up

Description
Credits go to https://steamhost.cn/steamcommunity_com/id/ivangr Mnementh who created the original implementation of the mod below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3010501248&searchtext=level+up

Tired of fighting 200-500 stupidly weak units in each attack wave?
Tired of building and using only the aoe weapons/defenses?
Do you want to feel like your base is actually under threat?

You came to the right place!

This mod adds distinct "evolutions" to 8 of the major animal species so that each genus has 5 tiers of upgrades!
The Robotic enemies from the Hope DLC have also been overhauled and expanded!

If the game realizes it would send more units in an attack wave, higher than a mod setting, it will upgrade a unit selected in the attack to be upgraded.
For example:
A 160 Skarabei attack becomes an 80 Poisonous Skarabei attack.
This mod keep re-checking and upgrading until an attack is under your desired amount.

Special notes:
1. Base species or Robot "class" is respected.
1a. Skarabei attacks will always be Skarabei

2. On the highest difficulties, multi-year run will our of upgrades.
If that happens, the game will still upgrade. And instead of 400 paltry Skarabei you will be eventually attacked by 400 Final Form Skarabei.
Good luck keeping your base in this circumstance! ¯\_(:D)_/¯

Each tier is exponentially more difficult to deal with!/
Final Forms are base killers! They are not intended to fight fair!

Each upgrade should feel close to the jump in difficulty from fightning a Shrieker Hatchling to a Shrieker Broodmother

By default EVERY upgrade grants 2x health & 2x pain tolerance.
THEN species specific upgrade(s) get applied.
Aka Skarabei will gain +10% pierce armour(As they are evolving to be highly resistant to arrows/bullets)
Have fun discovering how each species is evolving to better defeat you!

The following species have upgrade paths:
- Juno
- Shriekers
- Scissorhands
- Tecatli
- Dragonfly
- Glutch
- Skarabei
- Noth
- Ulfen
- Shogu
- Dromadda
- Draka

The following Robot "species" also have valid upgrade paths:
- Light Assault
- Heavy Assault
- Demolitionist
- Scout
- Armored Forge Crawler
- Crawler Cannons

As new enemy tiers are found, they will require re-observing.
This gives you more vignettes into your colony.... but maybe more importantly and it will give you more details about strengths and weaknesses!

Did I mention a Combat Overhaul?!?
The base Stranded Alien Dawn only gave animals piercing/blunt damage.
And most weapons dealt piercing or energy damage
No longer!
Each animal now deals 1 - 2 damage types
And when observed, you are clearly told what damage they deal.
- Scissorhands/Gujo deal pure Piercing
- Juno deal pure Blunt
- Glutch deal pure Gas
- Dragonly deal pure Energy
- Tecatli's deal Energy/Gas
- Skarabei now deal Blunt/Gas damage
- Shriekers now deal Blunt/Pierce
- Dogs deal Piercing/Energy

Armor Rework!
So enemies are scarier, am I giving you anything to handle this increase?
All base game armor now gives larger defenses bonuses.
With 2 options "Complex" or "Simple"

Complex bonuses are as follows:
- Leather has great Energy resistance
- Veggie Leather generally improves from base Leather
- Synethic has great Pierce resistance
- Carbon has great Blunt resistance
- Improved Carbon is meant to be second best against everything

Simple bonuses grant a flat deflection % to each category.
With the tier of the armor determining the #:
Leather < Veggie Leather < Synthetic < Carbon < Improved Carbon

You can now get 75% deflection chance through either method.

Not satisfied or entertained? How about a Taming rework as well!
All animal upgrades are Tame-able!
However each evolution grants pacification defense and lowers the chance to tame.

So how do you get one of these mega-beasts?
Well heavy continuous pacification weaponry fire
OR you can tame a lower evolution's mating pair.
Juno, Shrieker, Scissorhands, Tecatli, Gujo's, Noth's, Shogu's, Draka's, Dromaddas, & Dogs now:
- Have offspring of the next evolution
- Eat less food per day (Final Forms eat the same as base game counterparts)
- Have at least a 9x increased chance to become pregnant (And grow that much faster from a child)
- Immediately Draftable / spawn with Training lvl 5
(Although more training is recommended)
- Tecatli & Dogs are inherently more difficult to train/breed

But tames are bad?!? Why should I use them?
When the game attacks you, it does not consider how many tames you have.
So a colony with no tames (But static defenses) vs a colony with the same defenses with 50 Final Form Shriekers defending get the same attack!

So Tames are cheaper, quicker to grow and use in combat, and "Free"

There are some enemies that do not care about Flamethrowers or missile AoE attacks. Making flamethrowers and AoE less desirable.

All this is meant to make it a tougher decision to avoid taming and using a large army of beasts to help your fledgling colony!

Seee here for this mods git; where you can review pending content and open bugs.
https://github.com/757Bkob/SAD_ILU

If you are still reading, a quick compatibility disclaimer.
This mod is a combat overhaul mod; and any other mods that add animals/equipments/weapons (Or edit the base game items) should be scrutinized before used with this mod.
I am not opposed to integrating other mods to ensure compatibility, and I will do them as requested.



Version: 4.05-116
128 Comments
nikcevic 4 hours ago 
doesn't load anymore for me
Lyfestyle 13 hours ago 
Keep rediscovering animals with Rita no plants. I know you are working on a fix.Thanks for the mod.
mrdb74 20 hours ago 
When you tame animals and they are evolved why are they going berserk all the time. they got loads of food. i had 8 animals all had to use them for dinner. even the noths.
Ark Builder  [author] 20 Jul @ 8:36pm 
I am working on the fix, will revert to the non July updates in the meantime
Mantastic 20 Jul @ 6:52pm 
Same issue here. I pinged him on Discord.
Sekret.Squirrel 20 Jul @ 12:06pm 
Howdy, not sure why as I've not added any mods recently but I get the mod not working error and zero enemies in all scenarios?
Mantastic 18 Jul @ 9:28am 
An ArkBuilder mod update day is a good day. Thanks again for your hard work!
Mantastic 11 Jul @ 10:58am 
Gujo was working fine for me in the past, they evolved to their top form.

I'll test out the Ulfen this weekend and see what it does.
SoulAngel13 30 Jun @ 11:35am 
ps my dogs breed just fine all the way to fenrir and kept going but the other 3 just wont breed after reaching t2 they just stop aka the arch and wooly just wont breed
SoulAngel13 30 Jun @ 11:30am 
doesnt look like anyone else is having this issue so maybe its new but i tamed 3 of the animals the ulfen drake and gujo the lv 1 breed into lv 2 i tamed all the first year and by year 4 i still only had my original ones and the lv 2s the lv 2s or T2 are not breeding i thought maybe it was my milking mod but i disabled taht and re tested it still no go any ideas?