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I'll test out the Ulfen this weekend and see what it does.
@Twini-kiwi I'd recommend not using the Glytch mod with this as there's some conflicts in the code.
So there was at least some variety
I agree it's a stretch, any recommendations for a replacement resource are welcome
This mod overrides the base game attacks found in the base escape/trade/Hope scenarios
So both can be loaded and played, and they should never interact
Venomous Raptor fix, loot table and weapon drop changes, weaker cannon crawler added, evos can't spawn on a new map, & Demo robots are now upgraded properly!
This should be most of the things yall have identified, I greatly appreciate the feedback and callouts!
And no mod error warnings...
I have 4x Venomous Raptors (2 male 2 female) tamed from a raid, and after 22 ingame days they've not had a single pregnancy.
Aso have Scissorhands (1xM 2xF) from a raid, not breeding since tamed 10 days ago...
Could this be due to that Mod error warning I keep seeing ?
My 20 Fenrir's and 20 Dodo's breed like rabbits, multiple births every day...
Had a wild Fenrir spawn that displayed as Level 9 with 800 Health, and needed Farming 9 to tame. After successful taming, it was a Level 6 with 500 Health !
Is that supposed to be how it works ? I already have a pack of Fenrir, and newborns are either Level 5 or 6 (taming level of the parent doesnt seem to matter). Their stats dont appear to change as they go up in Level, so how can I get that 800 Health I saw on the wild spawn ?
Also seeing error warnings about this mod at the time that births happen... not every time births are generated, seems random.
Initially, I thought it was because I am using rapid fire sniper and they are just scaling, but even without that mod, they show up very early. Is there a better way to handle these or am I just doomed?
I'd also recommend changing the lootable weapons after to be a lot less frequent, as you also end up swimming in those too. Majority loot chance should be scrap metal or regular metal. My two cents. :)
I'm considering making them unlock-able via some expedition/research, but that may come after the above is completed.
2. When I tested the fuel units they did deal more than their "base" damage
It isn't super clear as the player though, as the numbers are all hidden.
Let me give them a pop-up like the Roger Roger bots (Every 3 seconds), so it is clear when they stop getting the bonus.
That animal must still be marked as hostile and require pacification; and I'll get a hotfix for it
They can be passively tamed, but have a VERY high failure rate and a very high aggressive response rate.
So it is high risk/high reward to try and passive tame a natural spawn.
Pacifying them via attacking may not override their "failed taming aggression chance"
Let me see if that can be implemented
Don't know how I managed to mess up pretty much every single major thing in the scout code; but I was thoroughly impressed!
4.04-106 is uploaded and has the scout fix!
I want people to report issues so I can fix them and not let them sit
I will add logic to the dots letting them only apply Roger Roger to ground enemies
I'll also check on the dog breeding issues
I had my design notes on which attacks should select from the copters; but I missed it in my review!
1. Hostile Combat Quadcopters can now be selected to be a part of Mixed mid game, single late game, and mixed late game attacks.
Pushed the change:
1. Scout Droids now only give "Roger Roger" to other robots that are not dead.
Also corrected was lower tiers of scouts gave the weaker tier of "Roger Roger" and not the final one.
Please let me know if you still get the warning messages or if your CPU struggles.
I will revisit and improve as needed
One which is the scout droids are too CPU intensive.
And second, they give Roger Roger to nearby dead robots.
I suspect I will need to half the spawn cap for Robots, because of how complex they are
Clib assumed the DLC is present and was trying to reference things found in the DLC
It now handles this situation better
Shriekers and Ulfen both are defined as Animals, and that is "Animal" definition is what should give back "Yes" from the IsAttackable in that line....
I'm no programmer but I guess its related.