Songs of Syx

Songs of Syx

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Roundhouses
   
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Tags: v67
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46.021 KB
19 Oct, 2024 @ 12:07pm
14 Nov, 2024 @ 11:59pm
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Roundhouses

Description
https://github.com/Emi-the-witch/Roundhouses

Adds 2 round houses and the true long house. Code mod, not safe to add or remove from a save game, so start a new game with it.

There is a bug I wasn't able to get a fix, but I can at least tell you how to avoid a crash:

Imagine the house as a rectangle including all tiles (but not walls). ***Do not overlap those rectangles with houses of the same house type and rotation direction***. In some cases, it will still work without a crash, but you'll never be able to destroy them or it will crash.
27 Comments
Emi  [author] 14 Feb @ 3:26am 
I made it a new mod for V68 called More Houses since half of the new house shapes are not 'round' technically.
Emi  [author] 13 Feb @ 1:09am 
OK I lied. Mialbowy and I decided to check it out, and he fixed it up for ***one*** house. I put it on mod.io if you're interested:
https://mod.io/g/songsofsyx/m/roundhouses-v68

It's not on steam **yet** because I don't want people to use it and have steam update it when I fix the other houses - breaking their saves. That would suck! Mod.io just has the zip file, so you'll need to put it in %AppData%/songsofsyx/mods/ and have the unzipped folder "roundhouses" in there.

I'll fix the other houses once I can. Bonus side effect, V68 didn't have any crash to desktop bug (that I could find).
Doctor Neetzow 23 Jan @ 11:35am 
What a pity. I liked your mod... I was reading the 3 pages of the comments here... I was woendering... if you can make it work past v68, instead of fixing it proper, you could either try the octagon thingy, or, when building those house, give the user a screen with the tip of what to avoid... perhaps add an outline? i dunno. I haven't played SoS since Project Zomboid b42 realease, so I kinda forgot what the UI looks like already.
Emi  [author] 3 Jan @ 5:20am 
Yeah it's a serious bug, and I know *where* the code is going wrong for it, but I have no idea how to fix it. I basically have two options. Leave the mod up as it is or remove it from the steam workshop, and... I'll leave it up for all the people who think avoiding that bug by not overlapping houses acceptable. V68 will break this mod so thoroughly with Jake's changes to housing that I probably won't update it for V68 unless it is very easy because I'll have to recreate the mod from scratch.
Levictus 28 Dec, 2024 @ 3:16am 
Cool mod, but a CTD bug is very serious.
BURAN☭ 12 Dec, 2024 @ 3:15pm 
Great mod! should be in base game tbh
Faraday 10 Dec, 2024 @ 8:48am 
yeah i found a house that looks glitched with intersection/overlab trying to delet makes the game crash
Emi  [author] 9 Dec, 2024 @ 10:15pm 
Did you overlap your houses with the same type of house and rotation?
Faraday 9 Dec, 2024 @ 11:34am 
Love the mod but i get a " settlement.entity.humanoid.Humanoid@5e674e62 1 13" crash when using it at some point, cant pin it down what happens D:
Emi  [author] 15 Nov, 2024 @ 12:00am 
OK. I see. It doesn't work for V66 and I'm not sure why, so I removed it from the tags and deleted the V66 folder.