Source Filmmaker

Source Filmmaker

46 ratings
Team Fortress 2 Enhanced Senthia [Level 3 (Ragdoll)]
   
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Universe: Team Fortress
Model
Models: Character
Tags: SFM
File Size
Posted
97.067 MB
19 Oct, 2024 @ 3:44pm
1 Change Note ( view )

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Team Fortress 2 Enhanced Senthia [Level 3 (Ragdoll)]

In 1 collection by Stefano (BackToGetCommissions)
Team Fortress 2 Enhanced Stuff
564 items
Description
Model made by Diamond_Nella and heckkk .
Ported over Gmod (and compatible with SFM too) and enhanced as well by myself.

So, after a pair of days of work, here you go the...well...the female version of the Engineer's Sentry when it's upgraded to its max level...and not just enhanced but completely less complex to use compared to the first release.
The only positive note, is that I couldn't include the BLU skin in one model due to Source Engine limits regarding the textures.

In any case, here you go the new features:
*FIXED the skeleton (because it was almost impossible to pose properly, especially the fingers);
*additional bones made by myself;
*additional bodygroupable parts;
*flexes re-named according to the HL2 ones;
*spinning animations for the barrels made by myself;
*additional green and yellow skins (textures from here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3000761457&searchtext=Senthia );
*simple physic.

Let me know if there are problems.
Hope you like it.

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If you want to donate in order to support my workshop and the future releases: [www.paypal.com] (I also accept Steam Gift Cards) .
Do you want to commission me something? Feel free to message me on Steam, and check also the "Commissions Sheet" for more infos .
I can promise you'll have the model (or map) in less than 1 day or 2 (unless "real life" gets in the way).
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Includes:
tf2EnhancedCharacters\Senthia_Enh\blu_level3.mdl
tf2EnhancedCharacters\Senthia_Enh\green_level3.mdl
tf2EnhancedCharacters\Senthia_Enh\red_level3.mdl
tf2EnhancedCharacters\Senthia_Enh\yellow_level3.mdl
22 Comments
The Slavic Heavy 26 Oct, 2024 @ 10:38am 
No worries. I'll just make do with what is available.
Stefano (BackToGetCommissions)  [author] 26 Oct, 2024 @ 12:49am 
I see. Well, sorry but I know nothing about that
The Slavic Heavy 25 Oct, 2024 @ 9:38pm 
I'm not talking about an IK rig. I was referring to a script which made it possible to change and animate skins and bodygroups during shots. The script is technically applied through a rig.
Stefano (BackToGetCommissions)  [author] 25 Oct, 2024 @ 5:41pm 
It's already easier to pose properly, and considering how the mesh is done (and its joint too), it's literally useless using an IK rig or stuff like that.
Also, I'm used to pose models without using rigs or scirpts.
The Slavic Heavy 25 Oct, 2024 @ 5:34pm 
This model is pretty good, but I have noticed a bug when using the "skin / bodygroups animation setup" workshop addon with it.
Some of the bodygroups turn into bones when using the animation rig. I think it may have to do with some of the bodygroups and bones in the unknown category having the same name (such as "eye_tracker" and "hair"). Luckily, I was able to find a workaround in the meantime.
I'm not sure how easy it would be to fix, but if you could, it would make animating with the rig much easier.
Simon Sklar 23 Oct, 2024 @ 12:55pm 
:smasher::HentaiGirlLinda_like:
Stefano (BackToGetCommissions)  [author] 21 Oct, 2024 @ 12:45am 
In any case, it's useless on this one right because of how the mesh was made.
Anyway, I'll add the bones later (always, if they are so important...).
Spore Cannon 20 Oct, 2024 @ 11:35pm 
For reference, here's a video where an IK rig is used. He starts using it somewhat at around 2:08, but it's pretty subtle; a more obvious demonstration starts at around 3 minutes. (delete the space after the slashes) https:// youtu.be/Vz3hOzDSuVY
Spore Cannon 20 Oct, 2024 @ 11:27pm 
IK rigs are really helpful. This character doesn't need a literal modeled foot so long as a bone exists for the rig to be able to target and move the leg. It's like moving a puppet's entire arm or leg by grabbing and moving the hand or foot. You can do things like use SFM's ability to instantly move a bone to be level with the ground to bring the "foot"-like part to the ground without having to manually fiddle with it much, or bring the model's hand to an object without having to manually rotate the shoulder and elbow separately, since the rig handles that for you and you just need to make minor adjustments afterward.
Stefano (BackToGetCommissions)  [author] 20 Oct, 2024 @ 7:41am 
Given how the model itself is, they would be rather useless.