Source Filmmaker

Source Filmmaker

Team Fortress 2 Enhanced Senthia [Level 3 (Ragdoll)]
22 Comments
The Slavic Heavy 26 Oct, 2024 @ 10:38am 
No worries. I'll just make do with what is available.
Stefano (BackToGetCommissions)  [author] 26 Oct, 2024 @ 12:49am 
I see. Well, sorry but I know nothing about that
The Slavic Heavy 25 Oct, 2024 @ 9:38pm 
I'm not talking about an IK rig. I was referring to a script which made it possible to change and animate skins and bodygroups during shots. The script is technically applied through a rig.
Stefano (BackToGetCommissions)  [author] 25 Oct, 2024 @ 5:41pm 
It's already easier to pose properly, and considering how the mesh is done (and its joint too), it's literally useless using an IK rig or stuff like that.
Also, I'm used to pose models without using rigs or scirpts.
The Slavic Heavy 25 Oct, 2024 @ 5:34pm 
This model is pretty good, but I have noticed a bug when using the "skin / bodygroups animation setup" workshop addon with it.
Some of the bodygroups turn into bones when using the animation rig. I think it may have to do with some of the bodygroups and bones in the unknown category having the same name (such as "eye_tracker" and "hair"). Luckily, I was able to find a workaround in the meantime.
I'm not sure how easy it would be to fix, but if you could, it would make animating with the rig much easier.
Simon Sklar 23 Oct, 2024 @ 12:55pm 
:smasher::HentaiGirlLinda_like:
Stefano (BackToGetCommissions)  [author] 21 Oct, 2024 @ 12:45am 
In any case, it's useless on this one right because of how the mesh was made.
Anyway, I'll add the bones later (always, if they are so important...).
Spore Cannon 20 Oct, 2024 @ 11:35pm 
For reference, here's a video where an IK rig is used. He starts using it somewhat at around 2:08, but it's pretty subtle; a more obvious demonstration starts at around 3 minutes. (delete the space after the slashes) https:// youtu.be/Vz3hOzDSuVY
Spore Cannon 20 Oct, 2024 @ 11:27pm 
IK rigs are really helpful. This character doesn't need a literal modeled foot so long as a bone exists for the rig to be able to target and move the leg. It's like moving a puppet's entire arm or leg by grabbing and moving the hand or foot. You can do things like use SFM's ability to instantly move a bone to be level with the ground to bring the "foot"-like part to the ground without having to manually fiddle with it much, or bring the model's hand to an object without having to manually rotate the shoulder and elbow separately, since the rig handles that for you and you just need to make minor adjustments afterward.
Stefano (BackToGetCommissions)  [author] 20 Oct, 2024 @ 7:41am 
Given how the model itself is, they would be rather useless.
Wandering Pioneer 20 Oct, 2024 @ 4:45am 
But as i said before, if you want to leavi it like this it's no problem for me i'm ok with it
Wandering Pioneer 20 Oct, 2024 @ 4:30am 
It works with everything that has "upper lower arm" and "hip knee foot"
Stefano (BackToGetCommissions)  [author] 20 Oct, 2024 @ 4:29am 
Sounds more like a script for "human" models mainly.
Wandering Pioneer 20 Oct, 2024 @ 4:24am 
Well it's kinda of a easier way to make poses and overall animation, basically with that type of rig you can move arms by just moving the hand and a "elbow bone" that automatically move upper and lower arm, same thing for the legs but without a "foot" bone it will work only for the hands, i'm just saying... If you want to leave it like this it's no problem for me
Stefano (BackToGetCommissions)  [author] 20 Oct, 2024 @ 3:32am 
Never heard of IK rig or whatever that thing is. I'm used to pose models without any kind of script.
Wandering Pioneer 20 Oct, 2024 @ 3:29am 
Ye i know but in the original model there was a foot bone that was made to create a functioning IK rig...
Stefano (BackToGetCommissions)  [author] 20 Oct, 2024 @ 3:17am 
Uhm...the model never had any foot...
Wandering Pioneer 20 Oct, 2024 @ 3:15am 
I would like to say a thing, idk if you noticed but in the model there is a missing "foot" bones that is necessary to make a rig for this model... other than this the models is fantastic
ajhammack9007 20 Oct, 2024 @ 12:15am 
Ok yeah I just checked Moonify's port and there are level one and level two versions as well. Now we know for sure at least.
ajhammack9007 20 Oct, 2024 @ 12:13am 
Alright...I thought for sure she could go from level 1 all the way to level 3? I've seen animations where sh does it? Well I guess I can check to make sure about that. Anyway thanks for responding Stefano.
Stefano (BackToGetCommissions)  [author] 19 Oct, 2024 @ 11:53pm 
Level 3 only, this one. And the original port was just level 3.
For the other two levels, if someone will commission me about them, I'll port them as well.
ajhammack9007 19 Oct, 2024 @ 9:37pm 
Thanks again for another enhanced model Stefano. I am curious is she stuck at level three or can she be turned into level two and level one as well? Just wondering I mean it should as the original port could do that I just wanted to know for sure.