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Also, I'm used to pose models without using rigs or scirpts.
Some of the bodygroups turn into bones when using the animation rig. I think it may have to do with some of the bodygroups and bones in the unknown category having the same name (such as "eye_tracker" and "hair"). Luckily, I was able to find a workaround in the meantime.
I'm not sure how easy it would be to fix, but if you could, it would make animating with the rig much easier.
Anyway, I'll add the bones later (always, if they are so important...).
For the other two levels, if someone will commission me about them, I'll port them as well.