Total War: WARHAMMER II

Total War: WARHAMMER II

25 ratings
Geopolitics
   
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Tags: mod, Campaign
File Size
Posted
Updated
1.076 MB
20 Oct, 2024 @ 1:37am
13 Feb @ 1:43pm
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Geopolitics

In 1 collection by mr.napop
Immersion, realism and logic
391 items
Description
Sandboxes the game by neutralizing all aversions and biases races and factions had on each other, so their relations are solely based on their actions and place in the geopolitics network rather than on presupposed attitudes.

Promotes more complex and unique campaigns as all factions can have good or bad relationships with each other, derived from their mutual interest.

Recommended with Loreful Great Power for territorial based relations, Dynamic Factions for active and unrestricted faction behaviors and/or Random AI Personalities for further unique campaigns.

Built in support for various mods.

inspired by Le druide's No Diplomatic Bonus And Malus but bigger in scope, neutralizing internal aversions and action multiplier biases as well as mods support.
Popular Discussions View All (1)
0
20 Oct, 2024 @ 1:46am
Compatibility
mr.napop
9 Comments
CaptainTeamwork 9 Jan @ 4:12am 
I'm Noctilus and I'm trading with some human dude right outta the gate. Capitalism is wonderful :steamthumbsup:
CaptainTeamwork 9 Jan @ 4:11am 
Me Likes :steamthumbsup:
A.P. 25 Dec, 2024 @ 4:36am 
Id works with mega faction unlocker too. I am playing with Necrarch Brotherhood with it. The mod completely changes behaviours and makes things very interesting. I also added Random AI personalities as you have recommended. And it was a pleasant surprise to see Dwarves fighting with Empire and Wood elves getting out of Athel Loren to conquer nearby territories. This mod with the recommended mods given here removes the static, predictable outcome of Mortal Empires campaign. At this point i am completely puzzled why CA did'nt do things this way in the first place.
mr.napop  [author] 22 Dec, 2024 @ 12:56am 
It works with Mixu's Unlocker as I play with it too, perhaps it's SFO.
Meister Reinbeau 21 Dec, 2024 @ 10:48pm 
Just wanted to say that the game is not launching when the Geopolitics mod is enabled along with SFO and Mixu's Unlocker . Since I want to test this mod, I will be dropping Mixu for a Vampire Coast Vortext campaign.
mr.napop  [author] 12 Dec, 2024 @ 2:56pm 
hehe thanks man, priors do encumber logic at times, and letting them go can truly feel magical.
Glad you like it, have fun conjuring new relations
A.P. 12 Dec, 2024 @ 12:53pm 
I don't know what sorcery you conjured up. But this mod makes diplomacy make sense. AI factions are acting logically now.
mr.napop  [author] 10 Dec, 2024 @ 3:51am 
It neutralizes all relations but doesn't edit base game diplomacy restrictions (if there are any)
AkimboWasabiMenthol 7 Dec, 2024 @ 12:31pm 
wait wtf if this works as it says this is one of the greatest tw2 mods ever