Total War: WARHAMMER II

Total War: WARHAMMER II

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Dynamic Factions
   
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Tags: mod, Campaign
File Size
Posted
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1.378 MB
4 Jan @ 1:50am
4 Jan @ 10:59am
2 Change Notes ( view )

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Dynamic Factions

In 1 collection by mr.napop
Immersion, realism and logic
391 items
Description
A plant restricted to a small pot will lack root space and thus won’t grow, regardless of sun and water abundance. Similarly, some campaign AI personalities suffer from restrictive rules in their economy, diplomacy, and military management, hindering their growth potential.

This mod removes these restrictive values, allowing every faction the potential to become a major power. It also normalizes other factions’ personality traits to promote a more balanced yet unpredictable and dynamic campaign, where more minor factions are present and active on the map. Combine with Fewer Confederations to maximize this effect.

Inspired by and implements some of Ai Economy (higher spending), No AI Vendetta against the Player, and AI Tweaks - No Anti-Player (no anti player bias on hard+).

Recommended with Equal Rights for Minor Factions and and Please Stop Cheating.

Can be combined with Random Starting Diplomacy and/or Geopolitics for relations randomization and/or neutralization, making relations much more logical and emergent.

Compliments but somewhat replaces Random AI as some personality traits are now shared, and since some behaviors are faction specific, randomizing them might disrupt their intended behaviors, and I’ve retained these.

If anything is acting weird or if there are recurrent or new events, please let me know.

Supports OVN and TEB (only ones to have entries in these tables out of the major faction mods)

Reports, feedback and criticism are highly appreciated!
Popular Discussions View All (1)
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2 Jul @ 5:57am
Compatibilities
mr.napop
1 Comments
Nicoy 26 Mar @ 5:20pm 
interesting