Arma 3
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Diwako's STALKER-like anomalies rework
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Data Type: Mod
File Size
Posted
Updated
17.100 MB
20 Oct, 2024 @ 7:15am
22 Jun @ 1:38pm
14 Change Notes ( view )

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Diwako's STALKER-like anomalies rework

Description
Stalker anomalies for Arma 3

Description
A rework of my anomaly mod, which adds new features, bugfixes and tons of improvements. Started out as a small side project of mine to add anomalies found in the STALKER game series, got reworked and redone a few times, then left in the corner for a while before finishing the work on it and pushing it to the workshop.

As the name suggests, this mod adds the ability to add anomalies found in the STALKER game series. On its own the mod does nothing. But mission makers and zeuses can use this mod to add them to their missions.

This project aims to be compatible with addons CBA and ACE. It works in single and multiplayer. It tries to use as much content as vanilla offers and does not need any addons besides CBA.

Additionally, some items have been added and this mod uses the CBA settings framework.

GitHub[github.com]
Also check out the BI forums thread[forums.bistudio.com]
If you like this idea and want to contribute, just do a pull request.

Currently in
Anomalies:
- Burner
- Clicker
- Comet
- Electra
- Fog
- Fruitpunch
- Meatgrinder
- Psy Discharge
- Razor
- Springboard
- Teleport
Anomaly detector
It is possible to throw bolts with a custom model
System to show anomalies only around players to save those scarce FPS
CBA Settings support
Zeus Enhanced support
Support for ACE medical and ACE interactions
Anomalies place able from the editor!

Usage for mission makers
Wiki page can be found here[github.com]
Still work in progress!


Please refrain from re-uploading this mod, you can create collections and server presets for your players instead.

License
Copyright 2024 diwako

This work (diwako_anomalies or the like) uses the license Arma Public License Share Alike (APL-ND)

https://www.bohemia.net/community/licenses/arma-public-license-nd

Copyright 2024 diwako. This item is not authorized for posting on Steam, except under the Steam account named diwako
194 Comments
orion♪ 30 Jun @ 11:24am 
That's a good point too! However, the game master module was set up properly for me & all other addons were showing up properly - I set it up myself. The issue was resolved, on the same exact mission, for me, by adding that launch option and moving my own profiles over to the same installation folder as arma 3 is usually again. No other tinkering was done besides that. Not sure why that fixed it for me, honestly!
diwako  [author] 30 Jun @ 2:34am 
Sorry for the late reply. I was traveling the last few days.

The Zen modules should show up if the game master module in 3den is set to include things from addons not present in the mission.

If you use a mod, script or mission that just creates the zeus interface for your, then you will need to check those to include addons not present in the mission
orion♪ 29 Jun @ 10:25pm 
figured out the problem with ZEN... added the launch option -profiles=Profile preceded by the location of my arma installation files and all of a sudden all of the ZEN scripts that i had been missing now appeared in my zeus menu. for some reason not having your player profiles saved to the main arma 3 installation file (which for me was on the d drive, while my profiles were on the C drive, specifically microsoft one drive) prevented the game from loading the options
Viceroy 28 Jun @ 3:00pm 
So cool man. I am making a mod that extensively uses this - a STALKER A-life type deal.
orion♪ 27 Jun @ 8:16pm 
ive got zeus enhanced & back up puddles on june 22nd - not seeing anything related to this mod
diwako  [author] 23 Jun @ 12:02am 
you need to load the mod Zeus enhanced
puddles 22 Jun @ 3:31pm 
I can't find anything related to the mod in the Zeus directory, including modules
diwako  [author] 22 Jun @ 1:39pm 
Update released. Added Razor anomaly
we have it working for now, i will keep you updated on troubleshooting if it occurs, thankyou for quick response and support :)
diwako  [author] 7 Jun @ 1:30pm 
Glad to hear. Just saying once more. I do not know why it is crashing for the both of you, i would require to take a look at the latest RPT file after it crashed.