Arma 3
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Zombie Сheckpoint - Tanoa
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
282.945 KB
21 Oct, 2024 @ 4:36am
28 Oct, 2024 @ 3:22pm
5 Change Notes ( view )

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Zombie Сheckpoint - Tanoa

In 1 collection by LordShade
Insurgency Checkpoint
12 items
Description
The author of the original mission: LordShade
The original mission: Insurgency Checkpoint

This is a reworked Insurgency Checkpoint game mode that offers players a cooperative shooter experience, where you will be constantly facing enemies across six waves. Players must advance from point to point, breaking through hordes of enemies, this time through hordes of zombies and mutants. Unlike the original, this mode might be poorly balanced, and zombies sometimes tend to walk through walls.

Key features of this mode include:
  • Limited arsenal that expands with new weapons as players capture and hold checkpoints.
  • The number and variety of enemies increase with each subsequent round.
  • Constant enemy attacks: New enemies will continuously spawn, but don’t despair! By killing enemies, you can slow down their respawn timer. If it gets too difficult, try playing defensively.
  • If you lose teammates during the battle, they will respawn after capturing and holding a checkpoint.
  • To capture a checkpoint, at least one player must stay near it for a certain amount of time. To hold it and prevent losing it, at least one player must remain within 80 meters of the checkpoint. During this time, the enemy will launch a counterattack to reclaim the position.
  • Dynamic weather and time change after each checkpoint capture.
  • Mission replay script added at the end of the mission (may not work correctly).

Supported Mods

ace
TFAR
ACRE2
CUP Weapons
RHS