Total War: WARHAMMER III

Total War: WARHAMMER III

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The Empire Wizard Lords
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Tags: mod
File Size
Posted
Updated
106.930 MB
23 Oct, 2024 @ 10:00am
18 Jun @ 5:05pm
8 Change Notes ( view )

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The Empire Wizard Lords

In 1 collection by Masterdelta41
Fateweaver's Mods
11 items
Description
So, what this mod does is gives the empire, Generic Wizard Lords. The Skill trees four all of them feature some of the stuff added to the wizards with the ToD patch and they also benefit from all the wizard, and character buffs as well. Some of the Jade, Amethyst, and Bright wizard lords use CAs work because I couldn't think of a way to make them look better and I have been busy lately. All of my mods are balanced around vanilla and CAs standards. I wont be making a submod for any mod.

All the Wizard Lords have access to the warhorse and the pegasus, while the Amber gets a griffin as well and the Light gets a Luminark of Hysh (This is Lore Accurate)

BIG SHOUTOUT to biubiu~biubiu^ who made this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3170836889, He gave me permission to use the campaign animations for the Luminark of Hysh.

Another BIG SHOUTOUT to Blecco for fixing a massive bug relating to the fire and death wizard heros which could cause the game to crash.

Also shout out to the modding den as usual for being the best source of information on modding warhammer


Link to the SFO OVERHAUL https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3528809618 by JaredShadow11X8
30 Comments
Hungry Cat 20 Jul @ 2:29am 
Doesn't seem to be save game compatible?
Masterdelta41  [author] 29 Jun @ 1:38pm 
@JaredShadow11X8 I know I planned on adding the mechanical steed but the animations were not working.
Mike 20 Jun @ 6:38am 
Thanks for the reply Delta.
Masterdelta41  [author] 19 Jun @ 1:49pm 
You still need to recruit the hero to gain access to the mechanics tho.
Masterdelta41  [author] 19 Jun @ 1:48pm 
@Mike they function like the wizard heroes so you can use all abilities on the various wizards on your armies without the heroes
Mike 19 Jun @ 11:42am 
How integrated with Gelt's campaign mechanics is this?
Korean Taco 18 Jun @ 8:18pm 
Omg, thank you so much. You saved a noob(me) from losing a precious lord :)
Masterdelta41  [author] 18 Jun @ 5:07pm 
@Korean Taco I fixed the immortal issue, and also added some skills to all of the Lords as well
Masterdelta41  [author] 18 Jun @ 3:20pm 
@Korean Taco thank you, also thanks for the report will fix that today
Korean Taco 18 Jun @ 4:19am 
This mode is fantastic! Thanks so much!
Also, can you make the Wizard Lords get immortality at lvl 20 like the other lords?