Total War: WARHAMMER III

Total War: WARHAMMER III

The Empire Wizard Lords
30 Comments
Hungry Cat 20 Jul @ 2:29am 
Doesn't seem to be save game compatible?
Masterdelta41  [author] 29 Jun @ 1:38pm 
@JaredShadow11X8 I know I planned on adding the mechanical steed but the animations were not working.
Mike 20 Jun @ 6:38am 
Thanks for the reply Delta.
Masterdelta41  [author] 19 Jun @ 1:49pm 
You still need to recruit the hero to gain access to the mechanics tho.
Masterdelta41  [author] 19 Jun @ 1:48pm 
@Mike they function like the wizard heroes so you can use all abilities on the various wizards on your armies without the heroes
Mike 19 Jun @ 11:42am 
How integrated with Gelt's campaign mechanics is this?
Korean Taco 18 Jun @ 8:18pm 
Omg, thank you so much. You saved a noob(me) from losing a precious lord :)
Masterdelta41  [author] 18 Jun @ 5:07pm 
@Korean Taco I fixed the immortal issue, and also added some skills to all of the Lords as well
Masterdelta41  [author] 18 Jun @ 3:20pm 
@Korean Taco thank you, also thanks for the report will fix that today
Korean Taco 18 Jun @ 4:19am 
This mode is fantastic! Thanks so much!
Also, can you make the Wizard Lords get immortality at lvl 20 like the other lords?
Masterdelta41  [author] 7 May @ 11:21am 
@Marenna I don’t plan on making a skill dump.
Marenna 5 May @ 5:09am 
Are there any plans to add a 'skill dump' that can be learned after level 20-30?
Masterdelta41  [author] 15 Apr @ 1:18pm 
@Marwynn this mod doesn’t mess with any buttons, the Wizard Lords function like normal generic lords
Marwynn 15 Apr @ 9:38am 
Hey this is a great mod! But after the Empire's most recent rework the Colleges of Magic button doesn't work properly, it opens up the Emperor's Decrees screen
Masterdelta41  [author] 17 Nov, 2024 @ 12:54pm 
@Blecco you can send the file ( I will send a friend request), and thanks for the report
Blecco 17 Nov, 2024 @ 12:13pm 
First of all, thx for the mod. Absolutely fantastic work.

I was toying around with making a submod to give the Celestial Hurricanum to the Heaven lord and stumbled upon a bug and its solution. By changing the focus of the art set ID to general for the Bright Lord and Death Lord, it broke their in campaign Hero version. Easy fix by changing the name of the art set ID to make it a copy of the original rather than modifying it.

Fixed it and tested it and it works, happy to share either the file or the steps taken to fix the issue.

Let me know and keep up the great work.
Mercer Talon 28 Oct, 2024 @ 4:29am 
This is absolutely incredible - such a loved mod from TWW2 brought back to life. You should be really proud!
ballxxx123 27 Oct, 2024 @ 3:22am 
Finally man can match with elf
UphillBuffalo 26 Oct, 2024 @ 10:38am 
Dude! Thank you!!!! How is this not base game yet?!
Masterdelta41  [author] 24 Oct, 2024 @ 6:28pm 
@Ze Darv - Random Baguette Gamer Hope you had a great Birthday, also happy birthday.
Ze Darv - Random Baguette Gamer 24 Oct, 2024 @ 4:01pm 
Thanks for this mod. Just so you know, you published it the day of my birthday, and I was looking for a mod like that since forever. So, I know it's not intentional, but thanks for the birthday gift!
Masterdelta41  [author] 24 Oct, 2024 @ 2:38pm 
Thanks for all the support, it means a lot to me.
zachariah771 24 Oct, 2024 @ 2:29pm 
Im proud to be the first one to award you, you deserve it. Thanks for this mod. I cant wait to see how much it grows!
shaky_rivers 24 Oct, 2024 @ 7:21am 
Wanted this for ages, thanks for making it.
Ragnarjan 24 Oct, 2024 @ 1:14am 
Awesome
Masterdelta41  [author] 23 Oct, 2024 @ 5:54pm 
@Autumnchain I will look into that thank you for the suggestion
Autumnchain 23 Oct, 2024 @ 4:41pm 
In the case of game certain skills (Guided by the Star, Into the Shadows and Nature's Blessing) that you didn't make the lords able to get because their effect scope target's a Hero's Army, you could put them into the lords by changing the effect scopes of the skills so that they target "own army" instead of "Hero's Army", making the skill work regardless of whether it's given to a lord or a hero.
Laserdream 23 Oct, 2024 @ 2:23pm 
Strictly speaking, Mixu did a mod for this in Game 2, but it didn't get ported to Game 3 for some reason. For game 3, Sigmar's Heirs implemented it pretty well, but Sigmar Heir is a biggaff mod that also includes a bunch of stuff that you might not want.

Anyway, I bet Luminark mount of this does not benefit from the technology that upgrades Luminark auras. :V
ondrej.stonis 23 Oct, 2024 @ 11:34am 
5 YEARS AND STIL WE DIDNT GET THEM UNTIL YOU PRAISE US
t.a.vanroermund 23 Oct, 2024 @ 10:48am 
Thank you! this mod was long overdue. Honestly CA should have implemented this a long time ago