Victoria 3

Victoria 3

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Auto-Apply PMs
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638.202 KB
23 Oct, 2024 @ 7:49pm
28 Jun @ 9:20am
6 Change Notes ( view )

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Auto-Apply PMs

In 2 collections by zzzwww
zw's Vic3 Mods
19 items
zw's Automated Vic3
7 items
Description
This mod can be installed mid-game.
All features can be enabled/disabled anytime and only affect player.
It doesn't include automation PMs (green PMs). For auto-applying automation, I recommend subscribing this mod at the same time: Auto-Apply Automation PMs

Update
28.06.2025
  • Fixed a bug that caused tank production couldn't be activated.
22.06.2025
  • Updated for 1.9.

Auto-Apply PMs
  • Auto-apply more suitable production methods (PMs) gradually when certain conditions are met.
  • Auto-Apply can be enabled/disabled for different types/groups of buildings separately.
  • It covers all production buildings (manufacture, agriculture, plantations, resources), railway, power plant, urban center, government administration, port, university and construction sector.
  • There are conditions based on local price for changing PMs, for example:
    - PM1 >>> PM2
    - PM1 needs 15 tools and 10 coal.
    - PM2 needs 10 tools and 20 coal.
    - Only the price of coal will be checked, because PM2 doesn't need more tools.
  • Auto-Apply starts from the buildings with the lowest levels among all suitable buildings of each building type, so that the upgrading process is smoother and less likely to cause large sudden price fluctuations.
  • More details can be found in images.

How to use
  1. Subscribe the mod.
  2. Use the decision "Production Methods Management" to activate the journal entry.

Other
  • If you have already installed many mods that have functions like auto-build/check, very complicated auto-expand, large event expansion etc., which usually need a lot of extra calculation, it is recommended to only enable Auto-Apply for a building type when it's needed and disable it after the process is completely done for this building type, so that it doesn't have to calculate all building types every month and is less likely to cause extra lagging on the first day of each month.

Compatibility
  • No vanilla files were overwritten, so it should be compatible with most mods.
  • It only applies to the vanilla PMGs of vanilla buildings.

Localization

All My Vic3 Mods
Up-to-date mod collection: zw's Vic3 Mods
Popular Discussions View All (1)
1
24 May @ 8:47am
Made a Tutorial for the Auto-Apply Mods
zzzptm
107 Comments
OrangeGuy 20 Jul @ 7:53pm 
Is there a way to make this compatible with DoD? As well as your other mods ofc, the journal entries don't show anything with DoD.
饭桶 15 Jul @ 11:12pm 
可以做一个冷战版本的吗?拜托了我什么都不会做的
仙人卡尔 13 Jul @ 2:39am 
能不能给个选项无脑开最新生产方式,有时候新生产方式缺原料或者工具短期利润是下降的,但是只要开了没多久满足需求利润就会提升,有时候检测条件不达标不给开其实没必要,希望能给个选项只要科技解锁了就直接升级生产方式,需要手动调时候关闭选项自己改就好
TAS04159 13 Jul @ 12:23am 
thanks for the clarification!
zzzwww  [author] 13 Jul @ 12:20am 
@Just Jamm Added the link to the mod description
zzzwww  [author] 13 Jul @ 12:17am 
@Enoo_58 @TAS04159 @Ostof

1. Not because of this mod, but you have some older mods that modify buildings PMG, this mod overwrites absolutely nothing.

2. If you also have controllable private construction, then make sure it's been updated to the latest version. Steam doesn't always download updated mods, you have to refresh the mod list or resubscribe the mods sometimes. For more details, please read the FAQs there.

3. Also please make sure this mod has been updated to the latest version.
无敌野战炮 9 Jul @ 9:19am 
大佬,你的mod怎么样本地化?
Alma_Negra 7 Jul @ 4:55am 
Shouldn't trade centers be included in the mod? Currently it doesn't show up
Enoo_58 7 Jul @ 1:56am 
Hey I dont know if it is this mod or the Automatio PMs, but when I start a new game and activate the Mods through the journal entry ( I just check every option) after a few minutes my whole PC freezes and I have to restart.
Ostof 5 Jul @ 12:58am 
Hey I am not sure which of your automation mods caused this but I assume it was this one.
When I was playing with your mods they seemed to overwrite the Motor Industries. What that meant is: Normaly the new Motor industries are meant to only produce engines. But with your mods enabled they also produces automobiles.