DayZ
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CarDamageConfig
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Type: Mod
Mod Type: Mechanics, Vehicle
File Size
Posted
Updated
779.445 KB
23 Oct, 2024 @ 9:33pm
2 Jul @ 1:51am
8 Change Notes ( view )

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CarDamageConfig

Description
CarDamageConfig is a mod that allows you to manage damage received by vehicles. I always see a lot of people asking to be able to control the damage of firearms on vehicles so I hope you find it useful.

The mod creates a configuration file in which you can activate, deactivate certain damages and modify the multipliers.

The configuration file is created inside the folder
"Yourserver"\Profiles\CarDamageConfig\Settings.json

Below is the default configuration:

"Allow_VehicleCrashDamage": 1, >> Enables or disables crash damage
"CrashDamageMultiplier": 1.0, >> Crash damage multiplier if active
"ActivateCrashSound": 1, >> Enables or disables crash sounds
"Allow_CrashPlayerAndPassagerDamage": 1, >> Activates or deactivates the damage to the vehicle crew due to crash
"CrashPlayerAndPassagerDamageMultiplier": 1.0, >> Damage multiplier to vehicle crew due to crash
"Allow_ImpactPlayerAndPassagerShockDamage": 1, >> Enable or disable shock damage independently, it is not necessary for the previous option to be active
"ImpactPlayerAndPassagerShockDamageMultiplier": 1.0, >> Shock damage multiplier
"Allow_EngineDamageExceedingRPM": 1, >> Enables or disables engine damage due to high RPM
"Allow_EngineDamageLackCoolant": 1, >> Enables or disables engine damage due to lack of coolant
"Allow_VehicleWeaponsDamage": 1, >> Enables or disables Weapon damage to vehicle chassis (Including Engine)
"Allow_VehicleDoorsWeaponDamage": 1, >> Enables or disables Weapon damage to Doors, Trunk and Hood, etc.
"Allow_VehicleWheelsWeaponDamage": 1, >> Enables or disables Weapon damage to Wheels
"Allow_VehicleBatteryWeaponsDamage": 1, >> Enables or disables Weapon damage to Battery (Car and Truck)
"Allow_VehicleSparkPlugWeaponsDamage": 1, >> Enables or disables Weapon damage to SparkPlug
"Allow_VehicleRadiatorWeaponsDamage": 1, >> Enables or disables Weapon damage to Radiator
"Allow_VehicleLightsWeaponDamage": 1, >> Enables or disables Weapon damage to Lights
"VehicleFireArmDamageMultiplier": 1.0, >> Applies if any damage to the chassis, doors, wheels, battery, radiator, lights is active
"VehicleExplosionDamageMultiplier": 1.0, >> Applies if any damage to the chassis, doors, wheels, battery, radiator, lights is active
"VehicleMeleeDamageMultiplier": 1.0 >> Applies if any damage to the chassis, doors, wheels, battery, radiator, lights is active
"Allow_VehicleHitPlayers": 1, >> Allows you to run over players with your vehicle.
"Allow_VehicleHitAnimals": 1, >> Allows you to run over animals with your vehicle.
"Allow_VehicleHitZombies": 1, >> Allows you to run over zombies with your vehicle.
"Allow_VehicleReciveZombieHitsDamage": 1, >> Allows zombies to deal damage to the vehicle with hits, obviously to the parts where you have the damage activated.
"VehicleReciveZombieHitsDamageMultiplier": 1.0, >> Applies multiplier to the damage that zombies do to the vehicle
"Extra_Allow_GasCanistersDamage": 1 >> Allows damage to blue gas canisters (why?? someone asked me to do it and I just did it hahahahaha)

1 = Enabled / 0 = Disabled
Multipliers: "1.0" equals 100%, if you set 0.5 you would be reducing the damage to 50%... If you put 2.0 you will increase the damage to double (200%)

You may find some fault or malfunction even though I have done multiple tests before publishing it, I am waiting for your feedback.
I will be working to add new features.


REPACK is not allowed
68 Comments
Kooftt  [author] 27 Jul @ 4:24pm 
No, rffs helis mod has its own damage system
SHOTSx3 27 Jul @ 3:36am 
does this work with rffs helis mod
Kooftt  [author] 13 Jul @ 9:50pm 
Yes, no problem, I'll try.
Cicero's_Nightmares 13 Jul @ 8:21pm 
Could you make an addition to this mod that covers boats as well? Or perhaps a separate mod?
Kooftt  [author] 13 Jul @ 4:34pm 
The truth is that I made the mod to cover the cars, I haven't checked how the boat system works yet, but I think it shouldn't interfere with them.
Cicero's_Nightmares 13 Jul @ 9:42am 
Does config cover boats as well or just cars in dayz?
FanaticalWarlock 2 Jul @ 6:24am 
dude you are absolute legend, good job
Kooftt  [author] 2 Jul @ 1:57am 
I tried to optimize the use of crash sounds. I hope it helps. I also added the option to disable it.
I also added the option to not be able to run over other players, which some had requested.
Kooftt  [author] 1 Jul @ 5:50pm 
I really can't reproduce the error you mention. I've tried disabling and enabling each option, and the sounds are the same... the vanilla ones. I'll try to create an option to disable them.
FanaticalWarlock 1 Jul @ 6:42am 
just for details when you drive on the bumps or crush into something with disabled damage there this strange sound, it compleately possible it is vanila sound but if you can do something with it would be great. thanks