DayZ
CarDamageConfig
68 Comments
Kooftt  [author] 27 Jul @ 4:24pm 
No, rffs helis mod has its own damage system
SHOTSx3 27 Jul @ 3:36am 
does this work with rffs helis mod
Kooftt  [author] 13 Jul @ 9:50pm 
Yes, no problem, I'll try.
Cicero's_Nightmares 13 Jul @ 8:21pm 
Could you make an addition to this mod that covers boats as well? Or perhaps a separate mod?
Kooftt  [author] 13 Jul @ 4:34pm 
The truth is that I made the mod to cover the cars, I haven't checked how the boat system works yet, but I think it shouldn't interfere with them.
Cicero's_Nightmares 13 Jul @ 9:42am 
Does config cover boats as well or just cars in dayz?
FanaticalWarlock 2 Jul @ 6:24am 
dude you are absolute legend, good job
Kooftt  [author] 2 Jul @ 1:57am 
I tried to optimize the use of crash sounds. I hope it helps. I also added the option to disable it.
I also added the option to not be able to run over other players, which some had requested.
Kooftt  [author] 1 Jul @ 5:50pm 
I really can't reproduce the error you mention. I've tried disabling and enabling each option, and the sounds are the same... the vanilla ones. I'll try to create an option to disable them.
FanaticalWarlock 1 Jul @ 6:42am 
just for details when you drive on the bumps or crush into something with disabled damage there this strange sound, it compleately possible it is vanila sound but if you can do something with it would be great. thanks
Kooftt  [author] 1 Jul @ 6:30am 
Sorry, I've been busy with other things, when I created the mod I never added any special sounds... something has changed, today I'll get to it.
FanaticalWarlock 1 Jul @ 6:26am 
hi, great mod but please consider option to disable or change sound, this bag of cans sound is annoying, thanks.
yutou 20 Jun @ 12:19am 
How to turn off the collision sound?
Sir Oinks Alot 8 Jun @ 5:25am 
thought... shut off crash noises.....
Osku 18 May @ 10:31am 
Hello and thanks for a great mod. I have been running this mod on couple of servers and now tried to install with TCAdmin panel. Got an error that client has a mod that is not on the server. Noticed that the mod comes with a folder thats named "key" instead of "keys" so automated installing process probably cant pull the key and use it. Manually copying the key fixed my issue.
RAZERBack210 16 May @ 8:18pm 
is this a server side only mod?
®Psyern® 12 May @ 7:23am 
Is it allowed to rework or work with you? Want to add pentration amount for each ammunition :)
Kooftt  [author] 15 Apr @ 7:16pm 
Sorry guys for being away all this time, these days I'll be doing a review and trying to add some additional functions
samson 15 Apr @ 7:17am 
@kooftt is ist posible to add: "Allow_VehicleHitPlayers" ?
AnxiO 14 Apr @ 9:47pm 
hello the mod doesn't work anymore?
bloom 4 Apr @ 6:29pm 
pretty sure GasCanister is an outdated term for the fuel tank
Torrestrike 9 Mar @ 3:52am 
Is it possible that this mod makes the vehicles more sensitive to bumps? Since I installed it, I can't drive on roads at more than 10-20 km/h, and even on highways, I have to be very careful with every bump.
Kooftt  [author] 5 Mar @ 10:42am 
Sure, you are free to use it, what is not allowed is the Repack
Barashek 5 Mar @ 7:00am 
hi, can I use your mod?
Kooftt  [author] 15 Feb @ 12:27pm 
I will check it out, thanks for the feedback.
Mick 15 Feb @ 7:44am 
hi there love the mod but when i disable door damge it stops all other damage like wheels and radiator just something for you to check out
BRUTAL 27 Jan @ 10:03pm 
Very Nice Mod :O Thank you boss :O you are the KING :O
Kooftt  [author] 3 Jan @ 12:33pm 
It affects vanilla vehicles and mod vehicles, be careful that it conflicts with the EXPANSION Vehicles mod
KnightZ 3 Jan @ 8:40am 
Can I ask - does this Mod only affect Vanilla vehicles? I am considering adding a new vehicle pack and wondering if this will affect them too :)
ABN 13 Dec, 2024 @ 3:39pm 
I'm glad to hear that you can implement this feature. Have a great end of the year and an excellent 2025
Kooftt  [author] 13 Dec, 2024 @ 6:40am 
@ABN Unfortunately no, at the moment it is done with the base items of the vehicles. I could study it in the future. But now with the end of the year approaching I have a lot of work. If you can wait I will try to do it later.
ABN 13 Dec, 2024 @ 6:31am 
Is it possible to define which vehicles receive more or less damage?
Kooftt  [author] 1 Dec, 2024 @ 3:21pm 
@Whisky It's something I haven't added yet, but I might add it, give it some time and I'll add it.
Whisky 1 Dec, 2024 @ 3:13pm 
How do I disable the killing of players by car?
Kooftt  [author] 24 Nov, 2024 @ 5:12pm 
@HaywardGG I can't actually reproduce the error you mention, I don't use a special order when using it. Yes, you can use it as servermod or not, you can try it that way.
HaywardGG 23 Nov, 2024 @ 8:24pm 
I get a data mismatch error when using this mod.
Is there a particular order it needs to load ? Is it servermod only maybe?
Kooftt  [author] 11 Nov, 2024 @ 8:17am 
@Endergoth I haven't tested the mod with inedia and PVZmod yet but there could be a possibility that they have a conflict somewhere, I don't think it will be serious enough to cause a crash but some functions might not work. It's a matter of which mod loads first and which last, although there is still no effective way to control that.
Endergoth 11 Nov, 2024 @ 2:32am 
Cool. I will look into that: I also use Inedia and PVZmoD and there Zombie damage vehicles is addressed. So wonder: is your mod compatibile with those perhaps?
Kooftt  [author] 10 Nov, 2024 @ 4:28pm 
@Endergoth Of course, as long as that modded vehicle has been created following the base classes of the vehicles.
Endergoth 10 Nov, 2024 @ 3:24pm 
Can I add any vehicle? (modded)
Kooftt  [author] 9 Nov, 2024 @ 7:54pm 
@xotz At the moment, I'm looking into how to make my mod take priority over the EXPANSION damage system, but I haven't had any luck. I think you'd have to make my mod load last so it's the last one to modify the file, at least that's how I tested it on my server... at this point in the day (it's 2AM here) I don't even know what I did hahahahhaha
xotz 9 Nov, 2024 @ 7:16pm 
@Kooftt Yes, I am using the expansion vehicles (the bundle to be more precise but vehicles are included). Should I load your mod first or wait for an update? Thank you again man, you are awesome!
Kooftt  [author] 9 Nov, 2024 @ 4:38pm 
@xotz I fixed some small bugs and optimized the code, I found that it conflicts with the EXPANSION Vehicles Mod, are you using them?, which causes the RPM damage to remain active... (probably because of the order in which the scripts are loaded) I'll try to see what I can do, I'll be updating soon
xotz 9 Nov, 2024 @ 6:06am 
@Kooftt Yes, ada 4x4 got yellow engine after driving ~1400m with first gear redline. If you can't reproduce it, then it's something on my side.
Kooftt  [author] 9 Nov, 2024 @ 5:16am 
@xotz From what I see, the icon that appears is only visual, but the engine does not receive damage. Did you receive damage in your tests? I'm a little confused today, but if so, I'll try to solve it tomorrow.
Kooftt  [author] 9 Nov, 2024 @ 12:10am 
@xotz Let me run some tests, I'll fix it as soon as possible.
xotz 8 Nov, 2024 @ 8:09pm 
Hey man, first of all awesome mod! I really like it and appreciate it, Thank you.
I just wanted to let you know that after some testing the "Allow_EngineDamageExceedingRPM": 0, seems like it's not working.
I tried 2 cars (Ada 4x4 + another mod car) and while the other car didn't get yellow icon after a big distance the white engine light was blinking.
I also tried both client and server side. Do you have any idea why? Does it matter if I load it before or after the vehicle mod?
Kooftt  [author] 4 Nov, 2024 @ 12:06am 
@Bust Nuttington I couldn't tell you, I would have to try, this mod modifies class AnimalBase, class ZombieBase and class CarScript.
Tell me if those options interfere with the use of the mod. I can make another one without those options if you want.
bug 3 Nov, 2024 @ 11:13pm 
Do you know if the "Allow_VehicleHitZombies/Animals" and "vehicleReceiveZombieHitsDamage" interfere/conflict with Inedia Infected AI's settings that do the same thing?
Kooftt  [author] 3 Nov, 2024 @ 10:07pm 
UPDATED
I hope this helps, regards! Let me know if there is any problem and I will try to fix it.