Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

33 ratings
Bordergore Remover
   
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Tags: mod, campaign
File Size
Posted
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512.746 KB
24 Oct, 2024 @ 9:20am
28 Oct, 2024 @ 9:59am
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Bordergore Remover

Description
This mod helps reduce AI bordergore

What is bordergore:
Bordergore is when AI factions just conquer any old region without any mind towards cohesion of territory. Over time, you end up in scenarios where factions are so spread out, they are very easy to pick off, either by you or other AI factions.

What this mod does:
There is a 25% chance, when the game is not in collapse - for a faction to get a region given to it.

what any region?:
No the conditions are..
  • The region will only be traded if the recipient faction has the provincial capital.
  • The recipient/ gifting factions are not the player.
  • The recipient/ gifting factions are not at war
  • The region is not the gifting regions last settlement.

Why should I get this mod?
This mod will subtly ensure that as you progress through the game, the AI has more consolidated territories and is better able to defend themselves, making for stronger allies and more interesting enemies :)
19 Comments
Esoteric knowledge enjoyer 24 Feb @ 4:07pm 
Think it'd be possible to make the script disallow the AI from trading away territory that isn't an exclave? Just to give you an example, Per Amun essentially always trades away Tjaru to Pi-Ramesses at the start of a campaign, even though both its staring territories connect to eachother, which I feel like shouldn't be happening
Lenny_Froggins 10 Jan @ 9:43pm 
Cool! Trying it out on my next campaign.

I'm on a ~140ish campaign right now headed to a three way superpower battle. We have resolved our bordergore ourselves...

well, I'm Egypt and I got Lycia to be my ally with region trades, then chose a Mesopotamian kindgom, Ekurma to ally with and started feeding them resources...and now we're getting to the end of possible common enemies...
IfThenOrElse  [author] 10 Jan @ 2:32pm 
No bonus's, those alliances could result in quite a static campaign where nobody attacks anyone! (plus, it would bea bit of work to apply diplomatic malus via script!
Lenny_Froggins 28 Dec, 2024 @ 12:15pm 
Do the AI to AI region gifts give the same positive Diplomatic bonus as normal?

Are the AI factions becoming friends when they do this, is the question. Could make for interesting regional alliances.
IfThenOrElse  [author] 30 Oct, 2024 @ 10:06am 
This won't stop Greeks doing that.. but it would make them trade those regions away, assuming they got minor regions and they aren't at war with whoever owns the capital!
BLUE 30 Oct, 2024 @ 4:33am 
I hope, with this, I will stop seeing Agamemnon suddenly has a city in Nubia at turn 30
Doomed World 29 Oct, 2024 @ 10:28pm 
Will this keep the Greeks from taking land in Egypt?
IfThenOrElse  [author] 28 Oct, 2024 @ 9:56am 
@Autarch - hmm, I added it because in my other mods, there was some nuance for WH factions who relied on vassals as part of their core mechanic. I guess it's not necessary here. I'll remove that requirement in an upate.
FentanylWallaby 26 Oct, 2024 @ 4:36pm 
YES
AutarchSpar09 26 Oct, 2024 @ 3:05pm 
@Gaius Iulis Caesar it does work with Radious

@IfThenOrElse can you explain your reasoning behind one of the conditions for recipient/gifting factions not being vassal/vassal master for it to trigger? I mean this should have a higher chance of triggering if they are vassal/vassal master since it will make the map a lot cleaner due to some king factions have up to 2 or 3 vassals per campaign.