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As mentioned previously I have had to create a new world for further updates. This has now been done and version 1.1 can be found under the workshop world name "Agamemnon Babylon 5 v1.1". Future updates will be done properly from now on, sorry for the hassle but I would consider this workshop instance to be out-of-date from this day on.
Changes in v1.1:
-Starfuries added both inside and out with the B5 cockpit view for 1st person.
-Mining craft added.
-Fixes to the front of the Agamemnon as well as it's name added.
-Many minor additions and aesthetic changes applied to the Agamemnon.
When the time came to change to Knsgf's ring rotor I had to keep the three sections connected for fear of losing them and used pistons to push merge blocks together.
Through it all the dam thing blew up over 15 times.
As for Babylon 5, I wish you luck, I doubt my pc could do it on the scale that i'd like. As for the B5 hanger, getting in the entrance while it rotates maybe doable if there's enough extra space, but it all depends, would be fun though.
Also, I've done some preliminary work on a babylon 5, laying out the frame, and testing scale, and it seems quite daunting. I'm fairly certain with the current state of the game, and current mods that making the rotation function as it does on tv is undoable, but I'd like to be surprised. The rotation is probably frustratingly doable, but the fact that the hangar entrance rotates as well makes it non-functional. (having to match rotation with the station to enter would be lol)
It would however be one of the most impressive space engineers structures that has ever been made though if you could make it work, and on a large enough scale.
My computer can handle large ships, but I think Babylon 5 at anything near an order of magnitude of scale would actually destroy my card.
Looks fucking great mate.