Space Engineers

Space Engineers

Agamemnon Babylon 5 v1.0
26 Comments
RogueCmdr 4 Feb, 2022 @ 12:35pm 
It doesnt look like it will even download the bp any longer i dont suppose u still have it locally or does it download for you
RogueCmdr 4 Feb, 2022 @ 11:01am 
No problem. Thank u
starburner12345  [author] 4 Feb, 2022 @ 4:43am 
RogueCmdr, yes feel free to use it. Sorry i'm so late with the reply, i'm not actively following posts or maintaining this mod.
RogueCmdr 31 Jan, 2021 @ 9:58pm 
Could I have permission to use this in my mod pack. I am working on a Shadows NPC Mod in Rival AI. I am then going to work on a larger pack. I would love to be able to use this and maybe mod it a little with your permission. Would this be ok?
The Epstein List 29 Mar, 2015 @ 2:01am 
My 1:1 Narn Heavy Cruiser is almost done. You and I should blow each other up some time. Will publish it when I am satisfied. So far the only problem I've had is that the bridge wings leading to the port and starbird nacelles are more angless and less curved because of....well space engineers. But so far there have been no major obstacles and every time I save and exit I am smiling.
starburner12345  [author] 7 Nov, 2014 @ 4:11am 
VERSION 1.1 NOW AVAILABLE

As mentioned previously I have had to create a new world for further updates. This has now been done and version 1.1 can be found under the workshop world name "Agamemnon Babylon 5 v1.1". Future updates will be done properly from now on, sorry for the hassle but I would consider this workshop instance to be out-of-date from this day on.

Changes in v1.1:
-Starfuries added both inside and out with the B5 cockpit view for 1st person.
-Mining craft added.
-Fixes to the front of the Agamemnon as well as it's name added.
-Many minor additions and aesthetic changes applied to the Agamemnon.
starburner12345  [author] 7 Nov, 2014 @ 3:31am 
Tree Hilter, I know what you mean about redoing sections completely. In my early attempts I was using two standard rotors to separate the three sections, but while everything looked ok at first, even though the center was the only thing that appeared to spin, if you applied ship-roll for long enough the forward and rear would have different angles, in effect not working as it should.

When the time came to change to Knsgf's ring rotor I had to keep the three sections connected for fear of losing them and used pistons to push merge blocks together.

Through it all the dam thing blew up over 15 times.


As for Babylon 5, I wish you luck, I doubt my pc could do it on the scale that i'd like. As for the B5 hanger, getting in the entrance while it rotates maybe doable if there's enough extra space, but it all depends, would be fun though.
The Epstein List 7 Nov, 2014 @ 1:52am 
functional*
The Epstein List 7 Nov, 2014 @ 1:52am 
@starburner, there is a really good Hyperion but it's non function. I hate replicas that aren't function.

Also, I've done some preliminary work on a babylon 5, laying out the frame, and testing scale, and it seems quite daunting. I'm fairly certain with the current state of the game, and current mods that making the rotation function as it does on tv is undoable, but I'd like to be surprised. The rotation is probably frustratingly doable, but the fact that the hangar entrance rotates as well makes it non-functional. (having to match rotation with the station to enter would be lol)

It would however be one of the most impressive space engineers structures that has ever been made though if you could make it work, and on a large enough scale.

My computer can handle large ships, but I think Babylon 5 at anything near an order of magnitude of scale would actually destroy my card.
The Epstein List 7 Nov, 2014 @ 1:46am 
Lol. Going to check this out. I made a pretty decent replica as well, about 3 months ago. I had the mid section spinning with gravity drives, with the air lock/corridor mod going through a tunnel in the spinning section, but the mid section on rotors kept causing the ship to blow in weird and frustrating ways due to my use of merger blocks + rotors in final phases (without merger blocks you can't redo a section, you have to redo everything from the rotors back)

Looks fucking great mate.
Kaito 6 Nov, 2014 @ 12:13pm 
soo nice!!!
starburner12345  [author] 6 Nov, 2014 @ 11:25am 
UPDATE:

I have one ready to go, but wouldn’t you know it while trying to substitute a renamed version that I’ve been working with I deleted the original save file that I used to originally publish. Long story short after reviewing the forums it seems hopeless and that nothing can be done.

Tomorrow I’ll be posting this update in the form of separate workshop world & I will learn from my mistake to keep from making a third.

Update will include:
1. Mining craft to the Cargo Bay
2. Star Fury fighters in the hanger bay. Cockpits were made to look like the real thing in first
person view and of course fighters function.
3. Few touch-ups to the Agamemnon were also done.
Deathpaw 6 Nov, 2014 @ 9:13am 
I've been waiting for this one!
Going to check it out tonight
Mind Goblin 6 Nov, 2014 @ 7:16am 
cool, found it. very nice work.
Mucmoo 6 Nov, 2014 @ 4:44am 
Very nice ship. you should make the Earth Force Explorer class starship a go
starburner12345  [author] 5 Nov, 2014 @ 11:04pm 
Isimiel, I don't know if I’ll do another large ship anytime soon, but I think I’ve already seen someone do a fairly good Hyperion. Right now I’m more inclined to do things that haven't been done yet, maybe a Starfleet space station or Babylon 5 itself, but either would take insanely long. Plus as new mods come out i'm always tempted to update this one.

Scipio, the world should be named Agamemnon Publish V1.0.
Isimiel 5 Nov, 2014 @ 8:25pm 
awesome cant wait for the star furies! ps hyprion next?
Undead 5 Nov, 2014 @ 7:38pm 
omg thank you, this is exactly the ship I have beenwaiting for. If I wasnt so enveloped in my own ship I would be making the rangers ship. cant wait to poke around in this lol
Mind Goblin 5 Nov, 2014 @ 11:40am 
you dont seem to understand. i dont put names on my worlds so my problem is i cant figure out which world has this ship in it.
starburner12345  [author] 5 Nov, 2014 @ 11:39am 
Thanks all for the positive feed back, control panels isn't a bad idea Caged, i'll look into it near the rotors to see if there's a place that makes sense.

Scipio I started off with an empty world and added the asteroids types that I thought worked and that I would have the most fun with during survival mode. I did make a copy of the map with just astaroids if you like I can publish it?
Mind Goblin 5 Nov, 2014 @ 9:49am 
what is the world called? i cant seem to find it in my list.
CagedPITVIPER 5 Nov, 2014 @ 12:20am 
This is awesome. Yeah can't wait to see the star furies, a cargo ship/miner as well. maybe se up some of the control panels to control the rotation of the ring. By far this is one of the most detailed interiors and beautiful ships I have seen.
XKorpion 4 Nov, 2014 @ 12:14am 
This is beautiful, love the lighting choices. Very true to the show!
WootNinja 2 Nov, 2014 @ 8:58pm 
Excelent. I love it. looking forward to seeing those Star Furies!!
starburner12345  [author] 2 Nov, 2014 @ 7:24pm 
Thanks :)
Pof__QC 2 Nov, 2014 @ 10:37am 
Your ship is awesome and very beautifull,keep up the good work :D