Darkest Dungeon® II

Darkest Dungeon® II

61 ratings
60+ Trinkets And Items
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4.129 MB
26 Oct, 2024 @ 10:21am
4 May @ 11:11am
643 Change Notes ( view )

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60+ Trinkets And Items

Description
SO MANY TRINKETS & ITEMS
30+ Hero Trinkets
15+ New Trinkets
New Combat Items, And New Enemies And Secrets


Wana support me
I do this as a hobby for free, i don't do commissions but I'm always available if u need help.
If you wana support me you can buy me a coffee, but no matter what i'm be working on my mods.
buymeacoffee.com/DarkestCat1d4


This Mod Was 5 months in the Making, I didn't wana spoil too much in the images, so have fun.
I don't believe I will be able to do the localization for other languages.


If There Are Any Bugs lmk, If you never see a trinket lmk, Or If there are any balance issues LMK.
22 Comments
DarkestCat1d4  [author] 5 Jun @ 10:27pm 
very easy fix, you don't need to use the stage coach item that spawns the ghosts.
Zenith 5 Jun @ 3:03pm 
So many ghosts... Not a fun mechanic. wish we could get a variation of the mod without it.
DarkestCat1d4  [author] 4 May @ 11:11am 
beat of death changes
stress heal 1 allies behind is now "stress heal 1 (40%) allies behind)
both buffs on kill now only last 3 rounds
DarkestCat1d4  [author] 4 May @ 11:03am 
its apart of community trinkets, so there not exactly intended to be balanced, i can check to see if it is buged tho
Lionheart Dome 4 May @ 12:04am 
i dont know if its intended or not, but beat of death seems incredibly broken, it procs for all heroes on my team regardless of who has it equiped, the on killing blow stress heal everyone behind -1 and stress resist buff is strong enough, and the regen and heal buff seems rather weak. Still, the fact that it procs for every hero on the team its super broken :p
Sir Cumcise 11 Mar @ 7:44pm 
nah theyre ok, pls dont nerf
DarkestCat1d4  [author] 15 Feb @ 9:38pm 
@Sacred_Paladin thanks for your feedback, it was 15%, but due to multiple existing corpses that may have been too much, im going to reduce it to 4% for now, hopeful this makes them feel less crazy, also what do you feel about there power, do you think they are too strong in any way?
Sacred_Paladin 13 Feb @ 1:33pm 
Is every ghost supposed to turn into a ghost? Because the ghost spawns are too high. They drag out every fight and I'm constantly getting 4+ stress from horror constantly. That is too much
Hugor49 13 Feb @ 12:30pm 
Very cool mod, thanks for your work. I find the constant ghost spawns a 'lil bit annoying and wish that they didn't appear so often but I respect it. Thanks again.
DarkestCat1d4  [author] 12 Feb @ 10:32am 
the files are a bit confusing cuz i set them up all at once, i think one of flags items is calamity ring, and that item is a worthless trinket that makes ghost trinkets alot stronger