Darkest Dungeon® II

Darkest Dungeon® II

60+ Trinkets And Items
22 Comments
DarkestCat1d4  [author] 5 Jun @ 10:27pm 
very easy fix, you don't need to use the stage coach item that spawns the ghosts.
Zenith 5 Jun @ 3:03pm 
So many ghosts... Not a fun mechanic. wish we could get a variation of the mod without it.
DarkestCat1d4  [author] 4 May @ 11:11am 
beat of death changes
stress heal 1 allies behind is now "stress heal 1 (40%) allies behind)
both buffs on kill now only last 3 rounds
DarkestCat1d4  [author] 4 May @ 11:03am 
its apart of community trinkets, so there not exactly intended to be balanced, i can check to see if it is buged tho
Lionheart Dome 4 May @ 12:04am 
i dont know if its intended or not, but beat of death seems incredibly broken, it procs for all heroes on my team regardless of who has it equiped, the on killing blow stress heal everyone behind -1 and stress resist buff is strong enough, and the regen and heal buff seems rather weak. Still, the fact that it procs for every hero on the team its super broken :p
Sir Cumcise 11 Mar @ 7:44pm 
nah theyre ok, pls dont nerf
DarkestCat1d4  [author] 15 Feb @ 9:38pm 
@Sacred_Paladin thanks for your feedback, it was 15%, but due to multiple existing corpses that may have been too much, im going to reduce it to 4% for now, hopeful this makes them feel less crazy, also what do you feel about there power, do you think they are too strong in any way?
Sacred_Paladin 13 Feb @ 1:33pm 
Is every ghost supposed to turn into a ghost? Because the ghost spawns are too high. They drag out every fight and I'm constantly getting 4+ stress from horror constantly. That is too much
Hugor49 13 Feb @ 12:30pm 
Very cool mod, thanks for your work. I find the constant ghost spawns a 'lil bit annoying and wish that they didn't appear so often but I respect it. Thanks again.
DarkestCat1d4  [author] 12 Feb @ 10:32am 
the files are a bit confusing cuz i set them up all at once, i think one of flags items is calamity ring, and that item is a worthless trinket that makes ghost trinkets alot stronger
Potaposhnik 12 Feb @ 1:19am 
Some items say: item_tag_calamity_rings_hidden.
What is this class item?
Please tell me, I can’t figure it out..
猛汉の旋风阿卡飞踢 8 Feb @ 10:11pm 
what‘s the point about Ward Token?have to choice it in the game? thanks
DarkestCat1d4  [author] 6 Feb @ 9:26pm 
im running it on the normal version, what part are you saying isn't working?
rolandneto 6 Feb @ 8:04pm 
I'm on the base version of the game but the mod is not working. should i go to the other version ?
DarkestCat1d4  [author] 5 Feb @ 12:56pm 
discovery chances on all cave items and catacombs items have been increased
DarkestCat1d4  [author] 5 Feb @ 12:53pm 
gold kings necklace will always show in hoarder shops now, its cost is 64 relics
DarkestCat1d4  [author] 5 Feb @ 12:10pm 
there also community trinkets, so there not balanced at all, if this is more of a issue i will lower there spawn more, otherwise Ty for the bug report
DarkestCat1d4  [author] 5 Feb @ 12:09pm 
@blmao It should be fixed now, before i was adding it to the raw item roll data for them, but now i am adding it to the trinket roll data of the cache, they are intended to be a small chance to gain when getting a cache, so i hope its fixed now
blmao 5 Feb @ 11:44am 
I don't know if this is a bug but this completely nerfs Accademic Cache, instead of getting like 6 goodies you only get 1 mediocre trinket from this mod
piggs 1 Feb @ 2:57pm 
Wow, great work. Excited to try this soon
DarkestCat1d4  [author] 1 Feb @ 11:10am 
ty
Mewo 31 Jan @ 4:55am 
Mega poggers :steamthumbsup: