Brotato

Brotato

181 ratings
[Pack] Mashtato
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8.383 MB
26 Oct, 2024 @ 12:54pm
27 May @ 9:50am
6 Change Notes ( view )
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[Pack] Mashtato

In 1 collection by Lex Looter
Lex Looter's Brotato mods
10 items
Description
Hello and thank you for your interest in this modpack!

This mod is the updated version of my original mod: [Pack] Mashtato v1.0.1.3
Please see the discussion if you want to see all the changes compared to the original.


This pack includes the following:
- 35 characters
- 12 weapons (excluded char uniques)
- 28 items (excluded char uniques)
- 56 challenges

I've tried my best to have it mash well with the vanilla game. I would suggest when playing this mod for the first time, to not have other big content mods installed. That way you'll be able to fully experience what this pack has to offer.

I didn't want to pollute the item pool too much, so most items have something unique to offer or to fill a gap in the vanilla game. A lot of the new items are also limited or unique.

You'll be slowly introduced to all the new content, as most of it needs to be unlocked first via challenges.
If for whatever reason, you want to have one, some or all of the challenges unlocked, please have a look at this challenge unlocker.

If you find your map too small when playing the Royal Battler for example, have a look at this minimum map size increase mod.

Please keep in mind I'm still working on this pack, so expect the occasional update. To find out details about the coming updates please checkout the Discussion thread. Suggestions can also be made there.

Any comments, questions and bug reports are welcome.

Cheers,
Lex
Popular Discussions View All (5)
34
20 Jul @ 5:25am
PINNED: BUGS
Lex Looter
11
5 Mar @ 9:04pm
Mod not working.
The_Old_Man
2
1
2 Nov, 2024 @ 4:46am
PINNED: Changes compared to Mashtato v1.0.1.3
Lex Looter
99 Comments
Pogotronic 2 Aug @ 12:42am 
I think there is a bug with unlocking characters. I am still missing the characters with these unlock conditions:

get 5 bottle of rum
get 3 scar
get 2 broken mirror
get 1 potato during a run
get 10 cursed items during a run
reach +15 knockback
reach level 25
reach level 40

I am absolutely positive that I at least had the potato, 10 cursed items and 15 knockback.
nicholas.c26 29 Jul @ 3:39am 
so for some reason i have this mod and the utilty one it asks but if i use that utility mod the second i click the danger for the game my game crashes. any way to fix?
Lonewolfgfx123 17 Jul @ 2:53pm 
So i installed the mod but i already have some of the challenges completed so those characters are not unlocking again. For example i have the lvl 40 challenge complete but the dragon isnt unlocked
Slamz247 16 Jul @ 11:59am 
half the time mine works half the time it doesnt
WiltedWinterRose 11 Jul @ 10:03am 
works like 1 in 20 times you open the game didn't expect rng with gettin a mod to run
Modder 8 Jul @ 12:53pm 
It works but sometimes don't
Hardins 4 Jul @ 11:11am 
Any status update?
Slaveg 23 Jun @ 1:38pm 
Any help on figuring out how imposter works? Is there something I'm missing? It's like stats get randomized every wave. After wave 1 I only got +3hp for the level up, didn't touch anything else and didn't level up on wave 2. Didn't do anything at the shop and started wave 3 - stats are completely different from what they were on wave 2 (specifically during the wave, since don't show up in the shop, only during the wave). With time, it seems like the total amount of stats diminishes and it gets even worse. This is a complete mindfuck, I can't comprehend.
After selecting 6 non-original game weapons, the game would crash when being played normally.
Corn Beautiful Bridle 20 Jun @ 11:11am 
SCRIPT ERROR: Parse Error: The identifier "_is_cursed" isn't declared in the current scope.
at: GDScript::reload (res://mods-unpacked/LexLooter-UtilityDBL/extensions/dlc_1/curse_enemy_effect_behavior.gd:10) - Parse Error: The identifier "_is_cursed" isn't declared in the current scope.
Loading resource: res://dlcs/dlc_1/effect_behaviors/enemy/curse_enemy_effect_behavior.gdc
SCRIPT ERROR: Parse Error: The identifier "_is_cursed" isn't declared in the current scope.
at: GDScript::reload (res://mods-unpacked/LexLooter-UtilityDBL/extensions/dlc_1/curse_enemy_effect_behavior.gd:10) - Parse Error: The identifier "_is_cursed" isn't declared in the current scope.
INFO ModLoader:ScriptExtension: Installing script extension: Null <- res://mods-unpacked/LexLooter-UtilityDBL/extensions/dlc_1/curse_enemy_effect_behavior.gd