STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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AotNR Grand Campaign Standalone (AotR Submod)
   
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Game Type: FOC
File Size
Posted
Updated
7.732 MB
27 Oct, 2024 @ 7:08pm
8 Jul @ 9:10am
3 Change Notes ( view )

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AotNR Grand Campaign Standalone (AotR Submod)

In 1 collection by Astralith
Awakening of the New Republic Submods (For AotR)
3 items
Description


Brings the New Republic Era to the Grand Campaign map! All factions start off with better fleets, tech, and territory.

NOTE:This is a standalone version of the GC already in the full AotNR. You DO NOT need this mod if you are using the full version.

  • As the newly formed New Republic, garner support from neutral systems and hit the disorganized Imperial Remnants to bring peace to a war torn galaxy!

  • Shattered from the defeat at Endor, take command of the Imperial Remnants, defend core-world strongholds, reunite Imperial leadership, and restore the once great Empire!

  • After successfully pulling off the greatest heist in galactic history over the shipyards of Kuat, use the Black Sun's influence to take advantage of the core's turmoil and corrupt the entire galaxy!

Installing AotNR Grand Campaign
  1. Download Awakening of the Rebellion
  2. In the launch options, added the mods in order, with AotNR GC first and AotR last: STEAMMOD=3356010776 STEAMMOD=1397421866
  3. And enjoy!




About Awakening of the New Republic

Awakening of the New Republic is a submod that will update aspects of the New Republic era in Awakening of the Rebellion, until a larger update is released by the devs. I am currently the only developer for the submod, so if you would like to join my team, contact me on Discord (dyl.the.astralith).


39 Comments
isa0005 9 Jul @ 1:14am 
Congrats on the full release!
isa0005 5 Feb @ 3:38pm 
Hey @Astralith, hope you're well dude! :) How's life? How goes modding?
Russell Kurashige 20 Jan @ 9:50am 
Does this effect if you play as the rebellion and transform into the New Republic?
Teramor 14 Dec, 2024 @ 11:55am 
Are there any new story-missions and if, how do they work?
Astralith  [author] 3 Dec, 2024 @ 4:28pm 
@frodoandfox That's definitely something I'll be working to fix eventually. A lot of people have brought that issue to my attention.
frodoandfox 29 Nov, 2024 @ 9:00pm 
is there any way to change the missions so you can do them because about 1/3 are not doable because we cant make the item they want us to create
Astralith  [author] 25 Nov, 2024 @ 2:20pm 
@Luke Highwalker Yes! Just make sure you load in this order:

NR UI -> NR Infrastructre -> Resurgence -> AOTNR Campaign
𒈔Luke Highwalker𒈔 23 Nov, 2024 @ 1:35pm 
Im not familiar with it but is it possible to play this mod with other AotNR Submods?

Any help is appreciated
Astralith  [author] 13 Nov, 2024 @ 12:54pm 
@skully you can use the NR Infrastructure submod to defend your worlds. the point of this campaign is that is it takes place in the middile of the GCW. so yeah, there are some key worlds with tech that your gonna have to defend. thats why you start off with larger fleets and more planets than usual.
Hoshigami 13 Nov, 2024 @ 9:53am 
It would also be correct to remove the possibility of building a super star destroyer under the command of Piette and add Admiral Dalla to Mau.