STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

AotNR Grand Campaign Standalone (AotR Submod)
39 Comments
isa0005 9 Jul @ 1:14am 
Congrats on the full release!
isa0005 5 Feb @ 3:38pm 
Hey @Astralith, hope you're well dude! :) How's life? How goes modding?
Russell Kurashige 20 Jan @ 9:50am 
Does this effect if you play as the rebellion and transform into the New Republic?
Teramor 14 Dec, 2024 @ 11:55am 
Are there any new story-missions and if, how do they work?
Astralith  [author] 3 Dec, 2024 @ 4:28pm 
@frodoandfox That's definitely something I'll be working to fix eventually. A lot of people have brought that issue to my attention.
frodoandfox 29 Nov, 2024 @ 9:00pm 
is there any way to change the missions so you can do them because about 1/3 are not doable because we cant make the item they want us to create
Astralith  [author] 25 Nov, 2024 @ 2:20pm 
@Luke Highwalker Yes! Just make sure you load in this order:

NR UI -> NR Infrastructre -> Resurgence -> AOTNR Campaign
𒈔Luke Highwalker𒈔 23 Nov, 2024 @ 1:35pm 
Im not familiar with it but is it possible to play this mod with other AotNR Submods?

Any help is appreciated
Astralith  [author] 13 Nov, 2024 @ 12:54pm 
@skully you can use the NR Infrastructure submod to defend your worlds. the point of this campaign is that is it takes place in the middile of the GCW. so yeah, there are some key worlds with tech that your gonna have to defend. thats why you start off with larger fleets and more planets than usual.
Hoshigami 13 Nov, 2024 @ 9:53am 
It would also be correct to remove the possibility of building a super star destroyer under the command of Piette and add Admiral Dalla to Mau.
Hoshigami 13 Nov, 2024 @ 9:45am 
Yes, it was quite difficult to figure out which campaign was needed. And adding other warlords would be cool.
Hoshigami 13 Nov, 2024 @ 9:14am 
great, thanks for that
authentic_tincan 11 Nov, 2024 @ 11:29am 
oh joy, can you make a sub mod for the reinforcements submod?
skully 9 Nov, 2024 @ 3:05pm 
Not bad but has a few issues. I'd recommend adding a NR version of the Rebel camp so that it's easier to defend planets when the AI attacks, because when they do in this version I only have a handful of units to use when they do. Also found it kind of tedious to constantly be defending planets that had the tech levels built on them.

Found it sort of fun but overall more of a slog than it had to be, hopefully this will give you some advice on how to improve it.
Capatain Cody 9 Nov, 2024 @ 11:16am 
i found what the problem was. i was playing STORY-- Awakening of the New Republic --BETA Grand Campaign...........in the standard layout. i got confused because the one in AOTR is called "beta" and yours doesnt have that in the title. i apologize for wasting your time due to my confusion
Astralith  [author] 6 Nov, 2024 @ 9:28pm 
@Capatain Cody i just tested it through the public version here on steam and it is working as intended on my part. but i will ask others to see if they have the same issue.

thanks for bringing this to my attention.
Capatain Cody 6 Nov, 2024 @ 4:53pm 
After uninstalling, and reinstalling both the game, and both mods, i once again have base tech while playing the rebs in the STORY-- Awakening of the New Republic --BETA Grand Campaign
Capatain Cody 6 Nov, 2024 @ 4:46pm 
i will now uninstall and see if that fixed the problem
Capatain Cody 6 Nov, 2024 @ 4:46pm 
ok after playing it again, selecting STORY-- Awakening of the New Republic --BETA, i got the map after the Endor ending played, and had level 1 tech for all space.
Capatain Cody 6 Nov, 2024 @ 4:41pm 
hmmmmm. ill try again and get back to you, but i started as the rebs with tech 1 for all 3 (fighters, cruisers ect)
Astralith  [author] 6 Nov, 2024 @ 3:56pm 
@Capatain Cody um...unless there is something wrong with this public version, I specifically made all factions start with tech 1 - 3 (Zann for BS).
Capatain Cody 6 Nov, 2024 @ 3:02pm 
so the ONLY thing i dont like about the mod is that we start at base tech, yeah its great that we start after the battle of endor, but im starting out at tech 1 fighters, cruisers, and frigates, so it really doesnt feel like it. it just feels like an else world story where the Rebels won at endor without the ability to build MC80s.
Astralith  [author] 5 Nov, 2024 @ 1:57pm 
@Akimbo Deagle, so for you, just load NR infrastructure first, then the grand campaign, then base AotR.
Astralith  [author] 5 Nov, 2024 @ 1:56pm 
@DarthPhader
@Akimbo Deagle

I would recommend this order: 1. NR UI, 2. NR infrastructure, 3. Resurgence ISD, 4. AotNR Grand Campaign, 5. AotR.

Keep in mind tho, there might be some text and icons missing. I plan on combining the UI changes together soon.
DarthPhader 5 Nov, 2024 @ 12:19am 
so whats the load order if i want to run all sub mods
Akimbo Deagle 4 Nov, 2024 @ 7:46pm 
@Astralith can I run both submods at the same time? And if so what would the load order be?
Astralith  [author] 4 Nov, 2024 @ 2:48pm 
@Akimbo Deagle try out my NR infrastructure submod! It adds a new population station for the New Republic, along side a bunch of other changes

However, if you don't want to, you can use the warehouse buildings for pop as well.
Akimbo Deagle 3 Nov, 2024 @ 2:58pm 
Great submod, really enjoying playing as NR. However I would like to mention how their is a distinct lack of population buildings for ground/space and its been very difficult trying to increase pop cap as the sympathizer stations are gone and none of the new NR buildings offer pop cap alongside not being able to build the older rebel HQ's that did provide additional pop cap. Just wanted to make you aware of that otherwise having a blast with this and can't wait for more to come!
Skeletor 3 Nov, 2024 @ 8:27am 
Nice!
Sculptyre 31 Oct, 2024 @ 3:08pm 
lowkey add more planets
Nuke87654 29 Oct, 2024 @ 10:19pm 
sad face:steamsad:
Astralith  [author] 29 Oct, 2024 @ 4:40pm 
@Nuke87654 none of the AotNR mods are built to work with other submods, so you'd have to test that yourself.
Nuke87654 29 Oct, 2024 @ 9:27am 
can this be combined with other sub-mod like ROTV (rise of the Venator)
Astralith  [author] 28 Oct, 2024 @ 1:49pm 
@WuTang Soldah Hope you enjoy it! Please feel free to send me any feedback.
Astralith  [author] 28 Oct, 2024 @ 1:48pm 
@Mitth Raw Nurrodo Yes. First, I plan on adding new factions to the grand layout, then I might do smaller post-Endor campaigns focused on fighting a particular Warlord.
WuTang Soldah 28 Oct, 2024 @ 10:30am 
dude. I am listening to the X-wing series, Wedge's Gambit and the Krytos Trap right now. About to check out this mod. So stoked. You da man.
Mitth Raw Nurrodo 28 Oct, 2024 @ 1:11am 
Really nice mod that bring NR era to grand map. Have any idea that make some smaller campaigns that feature specific era like Dark empire or Zsinj?
Astralith  [author] 27 Oct, 2024 @ 9:34pm 
@Coryak Thanks! It should be listed under the Grand Layout Campaigns and called "Awakening of the New Republic -- Full Campaign"

If you still have trouble seeing it, please let me know. I might have uploaded it incorrectly.
Coryak 27 Oct, 2024 @ 8:57pm 
Hey, Coryak here from the AotR Devs.

Cool project man!

Say, what GC do I have to load to see your stuff?