Barotrauma

Barotrauma

89 ratings
Iron Guard II AT-III
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File Size
Posted
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1.070 MB
30 Oct, 2024 @ 1:13pm
16 Feb @ 9:29am
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Iron Guard II AT-III

In 1 collection by MØNØĿi†H
My favorite mods
25 items
Description
An updated and improved version of its predecessor, the Iron Guard, this powerful submarine is ideal for high-level missions if you like to play it safe. Enjoy!

General information:

Type: Attack Tier III
Price: 45000mk
Size: 66*21m
Cargo capacity: 24 crates
Recommended crew size: 5-10

Features:

• Stealth mode.

• Ballast Flora Cutoff.

• Switch for railgun.

• 4 guided torpedoes in the front.

• Drone equipped with pulse laser.

• A periscope-controlled combat drone, double click to switch between move and fire mode.

• Command room have a 12-point motion detector disply showing enemies or walls that are close to the ship. Also detects crew.

• Armory & Medbay Security Locks.

• Bot friendly.

• Shuttle whith stealth mode.

MY WORKSHOP:
https://steamhost.cn/steamcommunity_com/id/STALKERw40k/myworkshopfiles/?appid=602960
65 Comments
BrGuardian 17 Jul @ 7:43am 
Well, for some reason the nukes detoneatd inside the ship while I started a test drive in editor
Celeste Hater 12 Jul @ 9:59am 
What's the reactor base value?
-Z- 21 May @ 1:58pm 
Can you fix the annoying bug where the bot gets stuck at the ladder in the shuttle? Thanks.
definition of insanity 19 May @ 3:07pm 
yeah I'm having the same issue where the ai gets stuck in the bottom hatch next to the drone. can't get them out either so they just are permanently stuck in that airlock area.
paterashu 17 May @ 6:48pm 
there is an issue with ai at bottom hatch where ai cannot go up the ladder or interact at all
2BGoosii 17 May @ 2:38am 
Yeah, performance fix is incompatible with the torpedo variation.
Losright 5 May @ 10:53pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2960888300
I managed to find the Steam page of the missile. It seems that there are solutions on it. If anyone tries and solves it, please let me know
Losright 5 May @ 10:24pm 
I think it might be necessary to add some components of the missile to the "High Priority" list of the mod, but I couldn't find the missile file
Losright 5 May @ 10:12pm 
@Spoonツ It seems to be a problem of "Performance fix"
Spoonツ 25 Apr @ 3:45pm 
Idk if this is cause of lua but one of the torpedoes keeps beeping is there anyway to fix this?