Library Of Ruina

Library Of Ruina

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Reception of Terminal Debauchery Demo (EN) (REWARDS ADDED)
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Tags: Invitation
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106.854 MB
30 Oct, 2024 @ 2:09pm
20 May @ 12:40pm
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Reception of Terminal Debauchery Demo (EN) (REWARDS ADDED)

Description
SOME REWARDS HAVE BEEN ADDED. This is a work-in-progress and thus, most of the mod is still incomplete, but there are currently 3 main Receptions and 2 General Invitations along with optional rematches.
CONTAINS FOUL LANGUAGE. This mod is based on Five Nights at F***boy's series of FNAF fangames, mainly Complete Collection. If, for whatever reason, you are not comfortable with that or mentions of certain substances, this mod is not for you.
BASEMOD FOR WORKSHOP AND LOCALIZATION MANAGER ARE REQUIRED. It is recommended that you use Cya's Assorted Fixes as well. It should prevent one bug that may occur if any unit has too many statuses, which is likely in the fourth Act of the first main Reception.

This mod currently features the following:
-A main Reception consisting of 4 Acts with a single dumb boss for each. Take too long to clear any Act and you may get tickled. Invite using books of Smiling Faces, WARP Cleanup Crew and The Musicians of Bremen. Balanced for Impuritas Civitatis. I defeated the main bosses using Floor of Social Sciences. Keypages used were Tanya, Mirinae, Olivier, Xiao and Oswald; Abnormality pages chosen were Cardiae, Gleaning, Oblivion, Emerald and False Present.
-A main Reception consisting of 2 Acts with several bosses. Invite using books of Myo, Sweepers and Phantoms (obtained via the first Reception). Balanced for Impuritas Civitatis. I cleared it via Floor of Religion. Keypages used were Harold, Mirinae, Olivier, Kalo and Philip; Abnormality pages chosen were Baptism, Thirteenth Toll, Advent, A Nostalgic Sound and Apostles.
-Another main Reception consisting of a single boss. Invited via books of Hana Association, the Thumb and Kurokumo Clan. Keypages used were Tanya, Mirinae, Olivier, Yan and Harold; Abnormality pages chosen were Happy Memories, Nostalgic Embrace of the Old Days, Gluttony, Worker Bee and Barrier of Thorns.
-Two General Invitations featuring lone bosses with even dumber gimmicks. They were also defeated under same rules.
-Five additional General Invitations featuring bosses from the first main Reception.
The number of Receptions will be greatly increased in the full release along with the addition of actual rewards in the form of multiple keypages and a bunch of Combat Pages. Please look forward to it.

To do:
-Actually finish the mod;
-Fix whatever weirdness comes up for this demo;

Credits:
-Gyarou for making the mod;
-Ninja Monkey for uploading it on Gyarou's behalf;
-All of FNAFb and FNAFb CC devs for making the fangames.
53 Comments
Доза 13 Jul @ 5:04am 
Tysm for replying. Looking forward for future updates/new mods!
Gyarou  [author] 11 Jul @ 6:47pm 
@Доза I have 1 secret boss planned actually. And I mean actually secret.
The Refurbs fight is going to be added once I have keypages of the 4 main characters. I have it planned out already.
Golden Freddy will have his own boss fight based on FNAFb1, not sure if I'll make a FNAFb3 version anytime soon. You are currently meant to get his keypage after beating Past Puppet along with Puppet's keypage (neither are done).
BB is mandatory to include though he'll take a while. I'll probably focus on FNAFb2 version first.
Доза 11 Jul @ 9:53am 
Maybe there might be secret bosses such as: Freddy and co (secret bosses after completion fnafb2 hard mode 100%) in one perception; Shadow Bonnie in his prime (or how do i call it??)
And as final boss: BB from finale episode
Would be awesome if you want to add some of my ideas in this mod
(Also sorry for my bad English)
Доза 11 Jul @ 9:52am 
I hope in future of this mod there will be reception of Golden Freddy, in which there will be easy and hard mode.
Easy mode will just go as standart fight with some cool mechanics.
Hard mode will activate if player equiped Springtrap page. Fight will start like in final fight of fnafb3. All other librarians will die from fire so it will be 1v1, or Springtrap will get phantom BB as teammate (which will run away if his hp dropped to 50% or 25%) and G. Freddy will get all phantoms (by it i mean alpha, beta, gamma, weakened version of Shadow Freddy and Shadow Bonnie (which will both disappear after 4-5 scenes)). After winning fight you get G. Freddy page.
With it you could also unlock hard mode against Springtrap boss (same way as getting hard mode against G. Freddy), but in different view.
Gyarou  [author] 25 Jun @ 5:58am 
@Saveroer known issue. I don't know if this mod can be made compatible. It would be easier to fix that mod instead since it's a VERY simple fix for it.
You could also just not use that mod.
Saveroer 24 Jun @ 1:17pm 
hey gyarou the AutoRedirectTarget mod sort of targets the musicbox afther i kill chica makeing the game soft lock do you think you could make this mod be able to work with the AutoRedirectTarget mod?

and sorry if it sounded stupid
Gyarou  [author] 17 Jun @ 12:32pm 
@eric.wijaya654 it's a relatively mundane static image with a sudden loud noise. You're unlikely to see it at all. If you don't have sound/headphones on while the game loads, you won't notice it at all.
eric.wijaya654 17 Jun @ 2:45am 
aw man I just wanted to download this mod for the ten years in the joint guy
I am very vulnerable to jumpscares
Gyarou  [author] 16 Jun @ 11:37pm 
@eric.wijaya654 after the timer runs out and then all enemies of that Act die, a unique boss spawns. It offers its own rewards, but it's harder to beat than normal bosses of that Reception.
The jumpscare occurs when launching the game with this mod enabled at a 0.1% chance, you'll see it on loading screen after confirming mod list. You can likely guess what it is if you're familiar with FNAF3.
eric.wijaya654 16 Jun @ 8:57pm 
so what happens when the countdown reaches 0 and is the jumpscare in regards to actually launching the game or did this mod actually hide in a secret jumpscare