Library Of Ruina

Library Of Ruina

Reception of Terminal Debauchery Demo (EN) (REWARDS ADDED)
53 Comments
Доза 13 Jul @ 5:04am 
Tysm for replying. Looking forward for future updates/new mods!
Gyarou  [author] 11 Jul @ 6:47pm 
@Доза I have 1 secret boss planned actually. And I mean actually secret.
The Refurbs fight is going to be added once I have keypages of the 4 main characters. I have it planned out already.
Golden Freddy will have his own boss fight based on FNAFb1, not sure if I'll make a FNAFb3 version anytime soon. You are currently meant to get his keypage after beating Past Puppet along with Puppet's keypage (neither are done).
BB is mandatory to include though he'll take a while. I'll probably focus on FNAFb2 version first.
Доза 11 Jul @ 9:53am 
Maybe there might be secret bosses such as: Freddy and co (secret bosses after completion fnafb2 hard mode 100%) in one perception; Shadow Bonnie in his prime (or how do i call it??)
And as final boss: BB from finale episode
Would be awesome if you want to add some of my ideas in this mod
(Also sorry for my bad English)
Доза 11 Jul @ 9:52am 
I hope in future of this mod there will be reception of Golden Freddy, in which there will be easy and hard mode.
Easy mode will just go as standart fight with some cool mechanics.
Hard mode will activate if player equiped Springtrap page. Fight will start like in final fight of fnafb3. All other librarians will die from fire so it will be 1v1, or Springtrap will get phantom BB as teammate (which will run away if his hp dropped to 50% or 25%) and G. Freddy will get all phantoms (by it i mean alpha, beta, gamma, weakened version of Shadow Freddy and Shadow Bonnie (which will both disappear after 4-5 scenes)). After winning fight you get G. Freddy page.
With it you could also unlock hard mode against Springtrap boss (same way as getting hard mode against G. Freddy), but in different view.
Gyarou  [author] 25 Jun @ 5:58am 
@Saveroer known issue. I don't know if this mod can be made compatible. It would be easier to fix that mod instead since it's a VERY simple fix for it.
You could also just not use that mod.
Saveroer 24 Jun @ 1:17pm 
hey gyarou the AutoRedirectTarget mod sort of targets the musicbox afther i kill chica makeing the game soft lock do you think you could make this mod be able to work with the AutoRedirectTarget mod?

and sorry if it sounded stupid
Gyarou  [author] 17 Jun @ 12:32pm 
@eric.wijaya654 it's a relatively mundane static image with a sudden loud noise. You're unlikely to see it at all. If you don't have sound/headphones on while the game loads, you won't notice it at all.
eric.wijaya654 17 Jun @ 2:45am 
aw man I just wanted to download this mod for the ten years in the joint guy
I am very vulnerable to jumpscares
Gyarou  [author] 16 Jun @ 11:37pm 
@eric.wijaya654 after the timer runs out and then all enemies of that Act die, a unique boss spawns. It offers its own rewards, but it's harder to beat than normal bosses of that Reception.
The jumpscare occurs when launching the game with this mod enabled at a 0.1% chance, you'll see it on loading screen after confirming mod list. You can likely guess what it is if you're familiar with FNAF3.
eric.wijaya654 16 Jun @ 8:57pm 
so what happens when the countdown reaches 0 and is the jumpscare in regards to actually launching the game or did this mod actually hide in a secret jumpscare
Gyarou  [author] 16 Jun @ 9:47am 
@eric.wijaya654 there is a 0.1% of a minor jumpscare occuring when launching the game. This is otherwise not a serious mod.
eric.wijaya654 15 Jun @ 7:49am 
does mod have jumpscare?
Watereaters 2 Jun @ 12:36am 
Ten years as a book made you into a fucking PUSSY

Were you somebody's feeble bitch?
Gyarou  [author] 16 Mar @ 3:50pm 
@Yoink It should be C:\Users\[you]\AppData\LocalLow\Project Moon\LibraryOfRuina.
Agnes Tachyon 16 Mar @ 2:34pm 
fnafb mentioned...its gonna be peak
Yoink 16 Mar @ 12:03pm 
@Gyarou, Maggie didn't manage to Jam my specific characters, But the bug seems to only happen to someone with "Unifier" passive from Turbulence office mod. I'll keep trying until Maggie Jams the correct character

By the way, where do I check the error logs?
Gyarou  [author] 15 Mar @ 5:05pm 
@Yoink yes though it's not guaranteed to happen. Give it a shot.
Yoink 15 Mar @ 4:23pm 
@Gyarou
Thanks for the reply!

You think I can create the same log by attempting the fight with the same exact characters again?
Gyarou  [author] 15 Mar @ 3:05am 
@Yoink that is not normal behavior. It could be that something throws an error while trying to restore th librarian. I'm going to need a log to try pinpointing the cause (if you've booteed Ruina after that session, it's too late).
Доза 15 Mar @ 1:35am 
thank you very much for reminding me of my childhood game :LetiHeart:
Yoink 14 Mar @ 6:16pm 
Oh wait, it only applies to certain characters that I used and some characters retains their passives, decks and emotion level fully when the debuff expires.
Yoink 14 Mar @ 6:10pm 
The "Jammed" debuff in Springtrap's fight for some reason removes my entire passives after the duration expires, The orginal deck stayed there however.

Is this intentional? I could be stupid and can't read the debuff correctly.
Gyarou  [author] 12 Mar @ 2:52pm 
@Dark Hat Kid I'll need a full log regardless and your mod list. This piece alone, while concerning, likely doesn't tell the whole story.
Dark Hat Kid 12 Mar @ 12:13pm 
@Gyarou
I beat it again, and it froze once more, and it is spamming this every possible frame in the .txt

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool)
at BattleUnitDiceActionUI.EndAction () [0x00000] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at (wrapper dynamic-method) BattleFarAreaPlayManager.DMD<BattleFarAreaPlayManager::EndFarAreaPlay>(BattleFarAreaPlayManager,single)
at BattleFarAreaPlayManager.FixedUpdate (System.Single deltaTime) [0x00085] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at StageController.ExecuteFarAreaPlayPhase (System.Single deltaTime) [0x00005] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at StageController.OnFixedUpdateLate (System.Single deltaTime) [0x000d1] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at BattleSceneRoot.FixedUpdate () [0x00028] in <7d9f3d8f8146434a93160ad0a2194b2a>:0

(Filename: <7d9f3d8f8146434a93160ad0a2194b2a> Line: 0)

...Which I have zero idea what this means.
Gyarou  [author] 11 Mar @ 7:03pm 
@Dark Hat Kid do you happen to have a mod that automatically redirects cards if original target died? If not, I have no idea what's happening, but if you can have this problem occur, post a log of that session. You can find player.log in C:\Users\[you]\AppData\LocalLow\Project Moon\LibraryOfRuina.
Dark Hat Kid 11 Mar @ 6:28pm 
A really cool mod! Had a lot of fun dealing with nostalgia of an old series, my only issue is for some reason it always soft-locks when I beat Springtrap, also sometimes randomly. I've tried defeating the reception fast, slow, no matter what something just, soft-locks. I cannot figure out why, unless I am stupid (which is a possibility)
Whoop. C. Doodles 2 Mar @ 7:01am 
I LOVE FNAFB!!!!!!!
Gyarou  [author] 11 Feb @ 7:13am 
@Saveroer not entirely unlikely. I have found the means to make relevant water VFX recently. But it's fairly low on priority list.
Saveroer 11 Feb @ 6:57am 
cool :D does that mean we fight toy freddy's ex? (jokeing)
Gyarou  [author] 11 Feb @ 6:51am 
@Saveroer I'm unlikely to make a separate Yakuza mod (though I had some funky ideas). Nishiki was added because his blurred image is in enemy files of FNAFb CC and Yakuza BGM is used a lot in that game.
For the same reasons, you are likely to see characters like Mega Man X's Vile and DKC's Cranky Kong later down the road.
Saveroer 11 Feb @ 3:32am 
so you added nishiki from yakuza.
nice :D i hope this mean a possible yakuza mod in the future afther you are done with another projects also i really injoyed the mod keep up the good work
Sejonara 28 Jan @ 3:14am 
this is peak
Nova 26 Jan @ 7:11pm 
10 years
Gyarou  [author] 26 Jan @ 4:00pm 
@Sega Cocku all conditional checks are done every scene even in phase 1, but relevant buffs are applying only after that. So, they can show up later, like healing negation can become active when he's at 400 hp if your collective amount of hp healed finally reached 50. Likewise, you can activate damage reduction when he's at 100 hp if you met the condition earlier.
Actually, he's not that out of left field for FNAFb. Aside from CC having loads of Yakuza music, there is a blurry Nishiki image in enemy image files. There is no other stuff related to him, but he seems to have been planned to be an enemy at one point.
Sega Cocku 26 Jan @ 3:27pm 
i was not aware that healing is only disabled at the start of scene. i was wondering why the mitigation didn't come the next few tries.

p.s. akira nishikiyama was the least likely char to pop in a mod that is also not what people had in mind LOL.
Gyarou  [author] 26 Jan @ 2:57pm 
@Sega Cocku you are meant to throw weak block dice at Tiger drop to mitigate damage as well as using keypages with Endured Blunt resistances to survive. There is a limit on how much you can heal, which is why you should avoid using passive forms of healing like Health Hauler, but it's also not a hard cap. Healing is disabled only at the start of the Scene, allowing you to do things like using Sincere Baptism on your whole team followed by Penitence when things get tight.
He gets a 90% incoming damage reduction if you have sufficient damage increase, not just damage as a whole. You could deal 900 damage with two different teams and he'll care only if one of them had like +6 damage increase or something.
Sega Cocku 26 Jan @ 1:50pm 
nishikiyama is certainly something, an adaptive boss. quite a challenge that was fun to work around with, even with modded keypages.

tiger drop and the anti-heal adaption gives big concern, since tiger drop is free damage that you can't simply one-side and Grit. and the anti-heal counter is moreso that nishikiyama is a longterm boss. 90% dmg mitigation from too much damage taken might be considered a bit much also.

so far, my big concerns are tiger drop being unclashable (one-sided attacks piles up a lot). the anti-healing feels too easy to set off even in vanilla. tiger drop + anti-healing will make its one-sided chip damage stack up a lot.
Gyarou  [author] 10 Jan @ 5:30pm 
@Destrobuk I don't think anyone did.

Also gonna use this opportunity to inform folks that another small update is coming, this time with some actual rewards, but it's not what anyone expects from the mod. Be prepared to spend ten years in the joint.
Destrobuk 10 Jan @ 5:20pm 
NOOO WAY LMAO I didn't think I'd see a five nights at fuckboy's mod for ruina in 2025 :FrogChamp:
Gyarou  [author] 21 Dec, 2024 @ 8:57am 
@Saveroer thanks. I had to focus on a different mod for now due to certain events taking place very early in December, but I'll definitely come back soon.
Saveroer 21 Dec, 2024 @ 8:43am 
i just got wave of nostalgia i really hope there will be no problams in the future of the devolmament of this mod because its really good
Gyarou  [author] 13 Nov, 2024 @ 7:14am 
@OOOOOH OOOOH AAAAAAH AAAAAH no idea why it softlocked, there is nothing of note that should cause it. It doesn't matter how much time was left as long as the last enemy was killed before it reached 0. Impossible to fix this without a log.
@Listochek yes.
Listochek 13 Nov, 2024 @ 5:49am 
So.... This is a reference a "Five Nights at Frick Boys", i'm right? :appleAngela:
OOOOOH OOOOH AAAAAAH AAAAAH 13 Nov, 2024 @ 5:00am 
Hey! person who got the funny easter egg here, i had a softlock happen upon killing phantom chica before the timer ran out, Timer jumpscared me after i started reading passives slowly, but gotta say it was quite fun, finished with around 10 seconds on the timer, if that makes any difference, but before the actual spawn.

Fnafb my beloved.
Gyarou  [author] 8 Nov, 2024 @ 11:14am 
@Sega Cocku that's easily explained (that mod doesn't check if target actually has any Speed dice, which the box lacks entirely, but the librarian is forced to target it anyway despite having nothing to hit), but impossible to fix without extra weirdness like Onrush attacking the box AFAIK (assuming Onrush doesn't bug out too).
Just don't use it.
Sega Cocku 8 Nov, 2024 @ 10:24am 
totally not the one i expect to get a mod for lol. tho i do wanna point out that it does conflict with autoredirectarget mod, since the reception softlocks when my librarians try and target the box once they redirect their targets to the box, unable to perform their actions on the box.
未明 2 Nov, 2024 @ 10:39pm 
非常好,等汉化:steamhappy:
Gyarou  [author] 2 Nov, 2024 @ 7:12pm 
@Funky glad to hear that.
Anything on Crowley is deserved. I am less likely to forgive slander on the rest.
Funky 2 Nov, 2024 @ 7:03pm 
I was not familiar with your game, This reception is so fucking fire. A lot of cool concepts, Would like to apologize for the slander on your previous mods
Oslantia 1 Nov, 2024 @ 12:12am 
Cool~