Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

146 ratings
Hecleas Animation Overhaul
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Tags: mod, graphical
File Size
Posted
Updated
32.391 MB
31 Oct, 2024 @ 5:28pm
31 Oct, 2024 @ 6:13pm
2 Change Notes ( view )

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Hecleas Animation Overhaul

In 1 collection by Hecleas
Hecleas Mod Dynasties
3 items
Description
ANIMATION

I deleted and removed basic animations (matched_combat) which were far too poor in detail (example: a simple sword strike and a simple block with a shield) where we don't even have the impression that a matched combat is is produced.
For each class, I selected the best animations from pharaoh, but also from Troy, etc.
The fights are much more dynamic, cinematic and alive. no more robotic boredom where the units are asleep...
I also made sure not to break the gameplay by making sure to keep the animations which respect the positioning of the frontline (not having animations which take the units 10 meters further..)
And in other improvements etc, which took me whole days... Yes, passion is priceless my friends

DETAILS

-New Animation
-More animation
-More matched combat
-Kill animation added
-Heart attacks have been corrected.
-Units can fight several on the same unit.
-Percentage chance to use matched combat instead of asynchronous attacks for melee combat has been maximized
-Percentage of minimum hitpoints required to start a matched fight have been set to a minimum

This mod will make your fights and battles absolutely epic, realistic.

DISCLAIMER

I'm sorry for the 2H finishers spear, mace & axe.
I did what I could by reworking spear & shield / axis & shield animations.

Because to my great surprise, CA lied to us again.
They proudly indicated that they added finishers (something I had already done) by creating a new 2H finisher animation
Which is wrong in the sense that they took animations valid for all classes on troy called "all_vs_all" and integrated them for 2H. Except that these animations are ugly and on top of that we have no finisher where the 2H execute their target (they will always be in a loser animation being executed).
On this let us all thank CA for its avarice, its greed and its lies.
They think you're stupid and it's easy to lie to you.
And I want to tell you the truth.
But I think many of you won't be surprised.

INCOMPATIBILITY

-Disciplined Shield Animation II
-Animation_SyncKills_D.pack



[paypal.me]

https://discord.gg/xmYF6TRmeF
43 Comments
Timujin 16 Jul @ 11:08pm 
Why does it need an update?
Crawford 18 Jun @ 2:31pm 
This needs an update, but it is a fantastic mod
BLA_BLA_BLA 16 Jun @ 3:55pm 
Does this mod work in Dynasties? I played a custom battle and the animations were insanely good, but when I played a campaign battle, it felt like vanilla. Can anyone confirm if I'm wrong?
Naplucia 14 Jun @ 2:28pm 
I don't know if it because this mod struggle agains't another.
But I still have a lot of "die by wound" animation and not finisher animation.
It's normal? How to make finisher more likely to happen?
Chrissant 11 May @ 5:10am 
Thank you Hecleas. I'm not sure if this is because of your mod, but I noticed units with "hu1_basic_sword_and_shield_bow" are bugged a bit. Their arrows move about strange when they are in combat. It looks like a sloppy job by CA in my estimation. . .
TotalWar 7 Apr @ 4:25am 
love you brother. omg
☩ Armoured ☩ 31 Mar @ 7:13am 
Thank you Hecleas... this is very good.
卡斯特梅的雨季 28 Jan @ 10:57am 
CA will pay the price for their dishonest😡 and thank u for your hard working!
Thank you for everything you have done!
[ic] OldDirtyBastard 15 Jan @ 8:49am 
does this speed up the gameplay?