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But I still have a lot of "die by wound" animation and not finisher animation.
It's normal? How to make finisher more likely to happen?
The most important thing is not to use another mod that modifies the animations.
I put the same thing on and even during my tests I didn't see any difference.
But hey if you say so, why not
Btw , ive compared phraoh & dynasties for hours ,pharaoh has better % in doing long animations than dynasties.
Mybe its bcause u've changed this -''I also made sure not to break the gameplay by making sure to keep the animations which respect the positioning of the frontline (not having animations which take the units 10 meters further..)'' .Which lower the % of duel in battle.
-Disciplined Shield Animation II
-Animation_SyncKills_D.pack
I havent seen some long kill animations such as sliding on the floor slicing on enemy stomach ,etc. .
Plus ,animations seem to be repetitive such as 2-4 individuals do the same animations at the same time next to each other. While in old vers, soldiers do random animations .
Pardon my bad english
@Kendji When I compare the animations with and without the mod, it's night and day!
Finally, lively animated and realistic battles.
@Svofort You mean have this mod but for WH3? Yes, but it will be just for humanoid units like Bretonnia, Empire, etc.
I am one of the creators of the "Custom animation" mod and each update breaks our animations and we have to rewrite everything. So as long as the game has updates, the mod will be abandoned. Because it's a pain to update.