Cities: Skylines

Cities: Skylines

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Milwaukee Road Depot Shed
   
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4.621 MB
31 Oct, 2024 @ 10:31pm
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Milwaukee Road Depot Shed

Description
All credit goes to hamma085. This is the shed separated from his Milwaukee Road Minneapolis Depot and Station. I turned it into a basic building and removed everything. It's essentially a prop.

The original is here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2159403614&searchtext=milwaukee

From here, you can get the depot building and steam pipe (and the station as he designed it). My intent on what I did was to create it as a standalone building so I can build whatever I needed with it. Primarily because i wanted to do my own platforms.


This is not vanilla drop and play. You will need Move It! and likely, depending on exactly what you are doing with it, some kind of anarchy mod. For station platforms there are many to chose from. Some are "invisible" stations and others specific platforms with their own tracks added.

I did test it using a normal vanilla train station and just used move it to drag it over the top of it, and yes the station still worked fine, no problems. No collision issues Being a MLWK design shed, I do highly suggest subscribing to hamma085's station to get the main building to go with it, and using either Access Violation or veladam01 invisible trains stations and platforms of your choice, or using Titan or Leeljo track and platform combo's, then detail with whatever you want.

Or you can even use it as a defunct station (with a newer one someplace else) and repurpose the shed as a market or something.

As i said, it's been set to "Building AI" so it has no stats and basically functions as a prop. It does need a roadside, but can go on any of the fours sides. So either build your scene then use Move It's to bring it over the top, or use some kind of road anarchy and build inside of it where it sits.

Again, I made no modifications to the structure itself, just removed the tracks, spawn points, ect ect. All credit for the structure itself goes to hamma085.
6 Comments
Snagletooth  [author] 8 Nov, 2024 @ 6:37pm 
It should still. Those are usually considered buildings or parks depending on the ones you get (your example is a park). As i said, I put on over the vanilla train station and everything worked.

Start a dummy map and test it.
Zsombor99 8 Nov, 2024 @ 4:07am 
@Snagletooth Not "parking lot", just roadside parking places like these .
Snagletooth  [author] 7 Nov, 2024 @ 3:19am 
@Vinny Thank you. Again, hamma085's model, not mine, i just did just editor work to it. I do this with alot of stuff becuase i want more versatile and to keep my prop count down and unified. Most changes I make aren't worth re-posting becuase i would essential just be reposing the player asset nearly as it was, like all my trees and bushes that ive saved (in case they get removed) where all I did was give them a new unified naming convention that I recognize for area. I did absolutely nothing to the asset but rename them (like the various oak trees to Red Oak, White Oak and Swamp Oak, the three most common oaks in Illinois)....so I dont put it up on workshop, it's just my own saved asset.

If I do something significant to it that changes the asset that others might find useful (like changing it's AI type or stripping it down of props and flat leveling a growables set of assets to level 1's), I post it up in workshop for others to use if they chose to.
Snagletooth  [author] 7 Nov, 2024 @ 3:10am 
@Zsomber99 I would think so. As i said, to check, I place a vanilla station down set it all up, then used MoveIt! to then move the shed over it. Everything worked find. It did not block trains or passengers.

I do have some convern about graphics glitches with the lowest part of the parking lot road and the base, and also the moving the building being a bit fidgety since it does need a road to place in the first place, but that should be over come with Anarchy.

There's two building assets, a large hospital complex, and a unique Kansas City convention center that are designed to be place by a road, but also to have another road go through the middle of it using Anarchy and MoveIt!, so it should be possible to place this over a parking lot "road".

Again not a vanilla drop and play, you might also need Node Controller to squeeze or expand the parking lot edges to it to match up perfect also.
Zsombor99 4 Nov, 2024 @ 5:33am 
Can I somehow place this over parking places?
Leon 1 Nov, 2024 @ 4:40am 
very useful