Cities: Skylines

Cities: Skylines

Milwaukee Road Depot Shed
6 Comments
Snagletooth  [author] 8 Nov, 2024 @ 6:37pm 
It should still. Those are usually considered buildings or parks depending on the ones you get (your example is a park). As i said, I put on over the vanilla train station and everything worked.

Start a dummy map and test it.
Zsombor99 8 Nov, 2024 @ 4:07am 
@Snagletooth Not "parking lot", just roadside parking places like these .
Snagletooth  [author] 7 Nov, 2024 @ 3:19am 
@Vinny Thank you. Again, hamma085's model, not mine, i just did just editor work to it. I do this with alot of stuff becuase i want more versatile and to keep my prop count down and unified. Most changes I make aren't worth re-posting becuase i would essential just be reposing the player asset nearly as it was, like all my trees and bushes that ive saved (in case they get removed) where all I did was give them a new unified naming convention that I recognize for area. I did absolutely nothing to the asset but rename them (like the various oak trees to Red Oak, White Oak and Swamp Oak, the three most common oaks in Illinois)....so I dont put it up on workshop, it's just my own saved asset.

If I do something significant to it that changes the asset that others might find useful (like changing it's AI type or stripping it down of props and flat leveling a growables set of assets to level 1's), I post it up in workshop for others to use if they chose to.
Snagletooth  [author] 7 Nov, 2024 @ 3:10am 
@Zsomber99 I would think so. As i said, to check, I place a vanilla station down set it all up, then used MoveIt! to then move the shed over it. Everything worked find. It did not block trains or passengers.

I do have some convern about graphics glitches with the lowest part of the parking lot road and the base, and also the moving the building being a bit fidgety since it does need a road to place in the first place, but that should be over come with Anarchy.

There's two building assets, a large hospital complex, and a unique Kansas City convention center that are designed to be place by a road, but also to have another road go through the middle of it using Anarchy and MoveIt!, so it should be possible to place this over a parking lot "road".

Again not a vanilla drop and play, you might also need Node Controller to squeeze or expand the parking lot edges to it to match up perfect also.
Zsombor99 4 Nov, 2024 @ 5:33am 
Can I somehow place this over parking places?
Leon 1 Nov, 2024 @ 4:40am 
very useful