Space Engineers

Space Engineers

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Fletcher Armaments - Vanilla + Update Dec 13 '24
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
1.617 GB
1 Nov, 2024 @ 11:15am
13 Dec, 2024 @ 7:12am
2 Change Notes ( view )

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Fletcher Armaments - Vanilla + Update Dec 13 '24

Description
This mod is a Vanilla+ conversion of the Weaponcore mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2844434226, which is itself a rebirth of this older WWII mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1240399670. All models are used with permission from Girax.



The mod includes the following weapons:


.50 cal M2

12.7mm USSR dual

13.2mm dual and quad Hotchkiss

20mm single and dual Oerlikon

2cm single and quad Flak

1.1in "Chicago Piano"

25mm Type 96

37mm French open mount and enclosed

37mm German single and dual

37mm USSR Quad

40mm Bofors single, dual, and quad

40mm quad Pom-pom

57mm

3in dual

76.2mm dual

85mm dual

90mm

90mm dual

100mm single, dual, dual post-war

105mm dual



4.5in dual

4.7in dual

5in /38 dual, /41 dual, /54, /30, /38 mk 12

12cm dual

15cm single and dual

12.7cm single and dual

127mm single 1948

138.6mm single



6in triple, USA, French, Italian

6in Dual Mk16 Dp

8in Dual German, French, British/Spanish, Italian

8in Triple USA, Des Moines and Mk9

15cm Dual, with and without range finders


10in/254mm dual Bofors

12in dual Dreadnaught

12in dual Iowa (WWI)

12in dual German (WWI)

12in dual Wyoming

12in dual North Dakota

12in Triple Alaska

14in Triple Nevada

35cm Dual Mackensen

380mm Quad Richelieu

381mm Triple Littorio

38cm Dual Bismarck with and without ranger finder

16in Dual Colorado

16in Triple North Carolina

16in Triple UK Nelson/Rodney

16in Triple Iowa, with and without ranger finder

18in Triple USA



Heavy AA, 3in, 85mm, 90mm, 100mm, 105mm, 5in, and 7in Rockets, historically had variably timed airburst shells. This is simulated by V+ Proximity logics.



All turrets 105mm and larger, have HE and AP ammos available. HE ammos have a large blast radius and shrapnel that can spray for several blocks. AP ammos will penetrate blocks before having a smaller explosion and use V+ APHE fix to stop block auto deletion.



Please note that most ammos, not intended for AA, have fairly slow velocities. This is to allow for arcing fire over the relatively short ranges on SE planets.

Special thanks to Girax for all his effort revamping creating these beautiful models and for his permission to create and post this conversion.
Nerd e1, for creating the Vanilla+ framework.
Harbinger Ace: massive thanks to Ace for helping figure out how to mod SE.
13 Comments
Tangent 7 Jul @ 1:26am 
they're back. i'm so happy they're back
Nguyen 14 Apr @ 12:39am 
Forgot to add that it becomes disabled at only 99% health
Nguyen 14 Apr @ 12:38am 
I wanna report this now before someone finds out the hard way, but every battleship grade turret is broken. if someone so much as scratch the turret the wrong way, it becomes disabled and unusable.

Every other guns so far works as normal, its just the battleship
CanMan 9 Apr @ 11:10am 
Hey, thanks for the response, I have 700+ hours in the game, I would hope that I know that. All the sass besides :D I love your work and my question was/is not a issue at all, just a suggestion. However It seems that the 20mm Oerlikons are a bit bugged, weapon targetting seems fine, but the gun is "backwards" in relation to the mantle and the sounds seem bugged, only the first shot is audible.
jperk354  [author] 31 Mar @ 5:01pm 
Yes, you can set the turret AI range to whatever shorter range you want in the control panel of the block.
CanMan 31 Mar @ 4:08pm 
would it be possible to reduce the targetting ranges? I feel like they are very long when compared to basically any other mod or vanilla weapon, excluding weaponcore of course.
jperk354  [author] 29 Dec, 2024 @ 9:14pm 
History reasons lol. That is the way the model was when I got it
Jonnyhawkeye 29 Dec, 2024 @ 9:57am 
why are the Bismark guns yellow on the roof?
andersenman 12 Nov, 2024 @ 11:21am 
Noooooooice!
RESTITUTOR ORBIS 4 Nov, 2024 @ 6:47pm 
*Slicks back rat hair, licks and then puckers lips.*

Maybe baby doll, what's a Rat gotta do to get'em?