Space Engineers

Space Engineers

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Fletcher Armaments [Weaponcore Edition]
   
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Type: Mod
Mod category: Block, Modpack, Other
File Size
Posted
Updated
656.721 MB
3 Aug, 2022 @ 9:31pm
6 Jun @ 4:38pm
65 Change Notes ( view )

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Fletcher Armaments [Weaponcore Edition]

Description
Original mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1240399670

Original Mod developer - https://steamhost.cn/steamcommunity_com/id/PaintedTarget

Weaponcore Framework - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2844434226


Modpack is still wip. stuff might break you have been warned.


Given permission by the original mod maker i have gone through and ported this mod pack to the Weaponcore system by Darkstar and his group. All weapons from the pack have been converted.

Huge Shout out to Dark , Bd, Ash, Kreeg, Camina and Pil for tutoring me into not only general space engineers modding but into the Weaponcore framework as well.And Of course credit to the original Mod Dev for the original Fletchers armaments One Tailed Fox Yuka (一本尾の狐ゆか) For the models,Mod files and permission to make a weaponcore version in the first place.


Have a bug? Want Updates on the mod? join the discord to stay informed! - https://discord.gg/gnyUMtRv6a


49 Comments
Girax54  [author] 15 Jul @ 5:54pm 
My mod uses weaponcore. if your reffering to the vanilla one you got the wrong mod.
Y0AsianGuy 15 Jul @ 4:26pm 
We're using the Fletchers pack but the Terran titans mod has weapons core which would change a lot of things, making it unrealistic. I was wondering if there would be a add on with this mod pack with Japanese naval guns we had plans to make yamato but wanted to make it realistic with this mod pack
Girax54  [author] 15 Jul @ 4:09pm 
@Y0AsianGuy , another mod already has yamato guns and alot of japanese guns under a fictional nations name. also terran titans has yamatos main guns in a ww2 pack. i do plan on making some japanese guns like the 140mm
Y0AsianGuy 15 Jul @ 4:07pm 
Is there any plans for making Japanese guns like yamato guns etc?
Skeleton Man 17 Jun @ 9:43pm 
I have a weird issue i've been trying to work around for a week. My only known constant is it happens with guns from this mod. I have numerous Mark 12's/32's/Bofors/Oerlikons set up to a conveyor system. The weapons seem to like to hog and steal as much ammo as possible, even from each other. This has been workable when its just a handful of turrets, but Oerlikons want to stuff 750 magazines into their faces (1L mag size and 1000L storage space) and seem to prioritize taking them from other Oerlikons, even if there is ammo in storage. The 5" guns aren't as bad and will at least share if manually told to. Anyone know why this would be happening?
Jonnyhawkeye 29 Dec, 2024 @ 9:38am 
can you make it so the Bismark main guns aren't YELLOW on the tops of them?
[82DK] wyomingwolf 26 Nov, 2024 @ 1:43pm 
Would be a cool idea to implement. Some other mods like MES do look at CPU of grids to determine threat level assessment
EndSieg 30 Sep, 2024 @ 7:25pm 
Hello, have you thought about updating the PCU on the weapons?
Girax54  [author] 15 Jul, 2024 @ 1:20pm 
Stating now that any future suggestions be forwarded to the discord linked above. @kriegerSayas
KriegerSayas 15 Jul, 2024 @ 10:21am 
There are 3 turrets, i´d like to see:

-WW1 german "10,5-cm-Schnelladekanone" light cruiser cannon. (L/40 variant: Dresden class, Königsberg class, Bremen class. L/45 variant: Kolberg class, Karlsruhe class, Magdeburg class).

-WW1 german "30.5 cm SK L/50" battleship twin gun turret. (Kaiser class, König class. Derfflinger class)

-WW1 austrian "Škoda 30.5 cm /45 K10" battleship triple gun turret. (Tegethoff class)