Rain World

Rain World

118 ratings
Sword Mod
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Game Mechanics, Items
Compatible With: Base, Downpour, Watcher
File Size
Posted
Updated
264.882 KB
1 Nov, 2024 @ 12:22pm
13 Apr @ 9:19am
12 Change Notes ( view )

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Sword Mod

In 1 collection by TheLazyCowboy1
Sword Retextures
11 items
Description
Adds sword, like spear but better.

NOW WITH RAIN MEADOW PVP SUPPORT!! Go battle your friends online! (More Slugcats Expansion is extremely recommended)

NOTE: THIS ITEM DOES NOT SPAWN NATURALLY! If you want to be able to obtain swords in your playthrough, use the spawn settings in the config menu for this mod, or spawn it in sandbox, or use the Sword expedition perk.

(Update 1.0.7: Rain Meadow support + minor hitbox improvements + support for multiple sword retextures)

If you couldn't guess by now, this is a bit of a joke mod; but that didn't stop me from wanting to make it decent quality. The sword is an absurdly effective weapon against any creature, but it's not unbeatable. Have fun slicing up every creature in sight, though!

Sword Mechanics:
* Press throw to attack using the sword (this technically throws the sword, holds it in front of your slugcat, then returns it to your hand if it is still empty).
* Swinging the sword in mid-air will give you a boost in the direction of your swing, allowing for some fun movement.
* Swords can deflect thrown weapons and parry other swords, allowing for some PvP combat.
* Dual-wielding is not intended, but it's funny. Dual-wielding swords can be disabled in the config menu.
* Using the sword factors in your input directions:
- Swinging upward will flip many creatures over.
- Slicing downward will stun creatures for much longer.
- Stabbing forward has the longest reach and transfers your momentum.
* Most arbitrary numbers in my code are modifiable in the config menu, so feel free to modify them to your liking.

PVP + EXTRAS:
* Increase the parry window so players will have more time to react in a fight (but don't make it more than half the swing time).
* Decrease the damage and stun modifiers, so that one hit with a sword isn't instant-death.
* Increasing the pushback amounts will improve the feel of combat, since it's harder to run straight through someone's defense.
* Enabling stamina mechanics discourages button mashing by causing swings to become weaker, shorter, and more parry-able if used repeatedly; and consecutive swings can even cause exhaustion (like Gourmand).
-(Note: Slugcats' in-game stamina meter is increased by actions such as running and especially jumping, so it's possible to become exhausted after only 1 swing if the slugcat is already tired.)
* Enabling omnidirectional swings and vertical pushback > 1.5 allow for Hollow-Knight-style pogos and vertical attacks.

Check out kitsu ||'s Nail Mod texture + sound effects!
If any modder wants to use this item for anything, it's ID is "SwordMod_Sword".

KNOWN ISSUES:
* The sword frequently doesn't appear in shelters when first loading a save. This can be fixed by immediately exiting to menu and re-entering that slugcat's save.
Popular Discussions View All (4)
3
7 Mar @ 3:20pm
Sword on Back
[F.H] Ciander Frost
0
6 Nov, 2024 @ 7:02pm
PINNED: Custom Textures / Sound Effects
TheLazyCowboy1
160 Comments
Kat_With_Internet_Access 10 Jul @ 1:08pm 
@TheLazyCowboy1 Alright, thank you!
TheLazyCowboy1  [author] 10 Jul @ 12:47pm 
@Kat_With_Internet_Access, People have posted it in the comments before, but strangely I cannot find it. I think it's something like... "spawn AbstractPhysicalObject Sword" but I'm not sure.
For myself, I just use the spawn every cycle option; I'm too lazy to figure out dev console.
Kat_With_Internet_Access 10 Jul @ 9:13am 
Does anyone know the exact command to spawn in the sword?
ERROR2401 7 Jun @ 7:04pm 
I just had a couple of ideas which should be really easy
idea 1: a configurable cooldown between swings (an alternative to exhaustion), Maybe the default (if enabled) would be the same as a normal spear unless it's 0.0 by default
idea 2: when omnidirectional swings are on, maybe swinging repeatedly would randomly switch between normal, lunge, down and upswings (could maybe be toggled)
fun fact, I actually had a (kind of absurd) dream about rain world last night, with a sword that looked like the murasama from terraria's calamity mod but looking like a reskin of the sword (but not just a recolor), where spamming it did almost no damage and just did little stabs, but spacing out swings caused it to perform different kinds of swings with more damage (and area of effect), it also inexplicably had a "special attack" bound to... pick up? that was basically link's up-special from smash bros. It's not relevant (aside from it partially inspiring the cooldowns idea) but I wanted to share it.
Omega 4 Jun @ 12:56am 
En guarde!
TheLazyCowboy1  [author] 25 May @ 4:12pm 
Watcher wasn't as bad as I expected.... I've just been behind in fixing stuff because I've made so many mods and I have a little less time to work on them and I'm trying to finish like 3 big modding projects lol. Hopefully I'll get around to polishing this up again in a few weeks. It's on my to-do list.
carfood_ultraHD 25 May @ 12:11pm 
alright! watcher kinda broke many mods, idk how haven't i considered that TvT
ERROR2401 25 May @ 9:01am 
yeah, devconsole works, but it's not only sandbox spawning that doesn't work, beastmaster doesn't work for spawning swords either
TheLazyCowboy1  [author] 25 May @ 8:15am 
@carfood_ultraHD, Yeah, apparently the Watcher release broke spawning swords in sandbox mode, and I haven't fixed it yet. Supposedly it's possible to spawn it with dev console as a temporary measure, but I understand that'd be annoying.
carfood_ultraHD 25 May @ 4:57am 
i tried playing around in arena with this(awesome) thang, but everytime i try to spawn it in it kinda just doesnt? idk how to fix it T_T