Rain World

Rain World

Sword Mod
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Update: 13 Apr @ 9:19am

Update: 2 Apr @ 2:12pm

Update: 28 Feb @ 5:01pm

Added a little-itty-bitty if statement...

Update: 28 Feb @ 4:58pm

Update 1.0.7:
* Added support for swords to have multiple different textures

Update: 28 Feb @ 7:02am

Update 1.0.6:
* Tiny adjustment to sword hitbox; should now extend a little further back

Update: 27 Feb @ 7:21pm

Update 1.0.5:
* Added a base stun config that can be used to simply subtract from the stun amount.
- (This is important because for PvP, the stun amount really ought to be negative, but setting the stun modifier to negative means that weaker attacks do more stun and vice versa, which is stupid)
* Synced most config settings with Rain Meadow (so now the host controls the sword's stats)
* Made sword spawning consistent with Rain Meadow (no more duplicates)
* Made friendly fire consistent with Rain Meadow
* Synced sword state accurately
* Made swords able to DEAL DAMAGE TO PLAYERS YEAHHH (if you have MSC enabled)

...This was 5x more work than I expected it to be, and I didn't expect it to be super easy...

Update: 11 Feb @ 8:31am

Update 1.0.4:

* Changed the way the Sword's ExtEnum is registered.
* This means that Rain Meadow no longer breaks when this mod is installed.

Update: 4 Dec, 2024 @ 5:46pm

Update 1.0.3: (what happened to 1.0.2? um... I honestly don't know)
* Added an optional stamina mechanic
* Increased the sword's base stun modifier by 60%. It just feel really annoyingly weak before.
* Improved sounds slightly by adding pitch variation.
* Improved parrying by having the sword try to parry each frame during its parry window.
* Added an expedition perk at somepoint...? I think that must've been the accidentally unreleased version 1.0.2

Update: 8 Nov, 2024 @ 3:07pm

Update 1.0.1:
* Fixed swords to now damage apendages (tentacles, wings, etc.) without breaking the game physics. In version 1.0.0, swords wouldn't actually damage the apendages.
* Decreased the range of hitting walls by 25%

Update: 6 Nov, 2024 @ 2:19pm

* Increased the visual contrast of the sword
* Added support for custom textures and sounds (hmm, I wonder why I might have done that...? ;)
* Improved the default sounds, and added different sounds for hitting a soft part of a creature and a hard part of one
* Improved the wall hit detection code (it no longer happens constantly)
* Hitting vulture wings, monster kelp, and similar flexible objects should no longer make the physics engine freak out
* Added particle indications for hitting creatures